using UnityEngine;
using System.Collections.Generic;
using Fungus;
using UnityEngine.SceneManagement;
namespace Fungus
{
[System.Serializable]
public class SaveHistory
{
///
/// Version number of current save data format.
///
protected const int SaveDataVersion = 1;
[SerializeField] protected int version = SaveDataVersion;
[SerializeField] protected List savePoints = new List();
#region Public methods
public int NumSavePoints { get { return savePoints.Count; } }
public void AddSavePoint(string savePointKey, string savePointDescription)
{
string sceneName = SceneManager.GetActiveScene().name;
var savePointData = SavePointData.Encode(savePointKey, savePointDescription, sceneName);
savePoints.Add(savePointData);
}
///
/// Removes the latest save point.
///
public void RemoveSavePoint()
{
if (savePoints.Count > 0)
{
savePoints.RemoveAt(savePoints.Count - 1);
}
}
public void LoadLatestSavePoint()
{
if (savePoints.Count > 0)
{
var savePointData = savePoints[savePoints.Count - 1];
SavePointData.Decode(savePointData);
}
}
public void Clear()
{
savePoints.Clear();
}
#endregion
}
}