using UnityEngine; using System; using System.Collections; namespace Fungus.Script { public class BooleanVariable : FungusVariable { bool booleanValue; public bool Value { get { return (scope == VariableScope.Local) ? booleanValue : GlobalVariables.GetBoolean(key); } set { if (scope == VariableScope.Local) { booleanValue = value; } else { GlobalVariables.SetBoolean(key, value); } } } } [System.Serializable] public class BooleanData { [SerializeField] BooleanVariable booleanReference; [SerializeField] bool booleanValue; public bool Value { get { return (booleanReference == null) ? booleanValue : booleanReference.Value; } set { if (booleanReference == null) { booleanValue = value; } else { booleanReference.Value = value; } } } public string GetDescription() { if (booleanReference == null) { return booleanValue.ToString(); } else { return booleanReference.key; } } } }