// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEditor; using UnityEditorInternal; using System; using System.Linq; using System.Collections.Generic; using System.Reflection; namespace Fungus.EditorUtils { public class FlowchartWindow : EditorWindow { public static List deleteList = new List(); protected List windowBlockMap = new List(); // The ReorderableList control doesn't drag properly when used with GUI.DragWindow(), // so we just implement dragging ourselves. protected int dragWindowId = -1; protected Vector2 startDragPosition; public const float minZoomValue = 0.25f; public const float maxZoomValue = 1f; protected GUIStyle nodeStyle = new GUIStyle(); protected static BlockInspector blockInspector; protected bool mouseOverVariables = false; protected int forceRepaintCount; protected Texture2D addTexture; protected Rect selectionBox; protected Vector2 startSelectionBoxPosition = -Vector2.one; protected List mouseDownSelectionState = new List(); // Context Click occurs on MouseDown which interferes with panning // Track right click positions manually to show menus on MouseUp protected Vector2 rightClickDown = -Vector2.one; protected readonly float rightClickTolerance = 5f; [MenuItem("Tools/Fungus/Flowchart Window")] static void Init() { GetWindow(typeof(FlowchartWindow), false, "Flowchart"); } protected virtual void OnEnable() { // All block nodes use the same GUIStyle, but with a different background nodeStyle.border.left = 20; nodeStyle.border.right = 20; nodeStyle.border.top = 5; nodeStyle.border.bottom = 5; nodeStyle.padding.left = 20; nodeStyle.padding.right = 20; nodeStyle.padding.top = 5; nodeStyle.padding.bottom = 5; nodeStyle.contentOffset = Vector2.zero; nodeStyle.alignment = TextAnchor.MiddleCenter; nodeStyle.wordWrap = true; addTexture = FungusEditorResources.AddSmall; } protected virtual void OnInspectorUpdate() { // Ensure the Block Inspector is always showing the currently selected block var flowchart = GetFlowchart(); if (flowchart == null) { return; } if (Selection.activeGameObject == null && flowchart.SelectedBlock != null && flowchart.IsActive()) { if (blockInspector == null) { ShowBlockInspector(flowchart); } blockInspector.block = (Block)flowchart.SelectedBlock; } forceRepaintCount--; forceRepaintCount = Math.Max(0, forceRepaintCount); Repaint(); } protected virtual void OnBecameVisible() { // Ensure that toolbar looks correct in both docked and undocked windows // The docked value doesn't always report correctly without the delayCall EditorApplication.delayCall += () => { var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance; var isDockedMethod = typeof(EditorWindow).GetProperty("docked", flags).GetGetMethod(true); if ((bool) isDockedMethod.Invoke(this, null)) { EditorZoomArea.Offset = new Vector2(2.0f, 19.0f); } else { EditorZoomArea.Offset = new Vector2(0.0f, 22.0f); } }; } public static Flowchart GetFlowchart() { // Using a temp hidden object to track the active Flowchart across // serialization / deserialization when playing the game in the editor. FungusState fungusState = GameObject.FindObjectOfType(); if (fungusState == null) { GameObject go = new GameObject("_FungusState"); go.hideFlags = HideFlags.HideInHierarchy; fungusState = go.AddComponent(); } if (Selection.activeGameObject != null) { var fs = Selection.activeGameObject.GetComponent(); if (fs != null) { fungusState.SelectedFlowchart = fs; } } return fungusState.SelectedFlowchart; } protected virtual void OnGUI() { var flowchart = GetFlowchart(); if (flowchart == null) { GUILayout.Label("No Flowchart scene object selected"); return; } // Delete any scheduled objects foreach (var deleteBlock in deleteList) { bool isSelected = (flowchart.SelectedBlocks.Contains(deleteBlock)); var commandList = deleteBlock.CommandList; foreach (var command in commandList) { Undo.DestroyObjectImmediate(command); } Undo.DestroyObjectImmediate((Block)deleteBlock); flowchart.ClearSelectedCommands(); if (isSelected) { // Deselect flowchart.SelectedBlocks.Remove(deleteBlock); // Revert to showing properties for the Flowchart Selection.activeGameObject = flowchart.gameObject; } } deleteList.Clear(); DrawFlowchartView(flowchart); DrawOverlay(flowchart); // Handle selection box events after block and overlay events HandleSelectionBox(flowchart); ValidateCommands(flowchart); ExecuteCommands(flowchart); if (forceRepaintCount > 0) { // Redraw on next frame to get crisp refresh rate Repaint(); } } protected virtual void DrawOverlay(Flowchart flowchart) { GUILayout.BeginHorizontal(EditorStyles.toolbar); GUILayout.Space(2); if (GUILayout.Button(new GUIContent(addTexture, "Add a new block"), EditorStyles.toolbarButton)) { Vector2 newNodePosition = new Vector2(50 / flowchart.Zoom - flowchart.ScrollPos.x, 50 / flowchart.Zoom - flowchart.ScrollPos.y); CreateBlock(flowchart, newNodePosition); } // Separator GUILayout.Label("", EditorStyles.toolbarButton, GUILayout.Width(8)); GUILayout.Label("Scale", EditorStyles.miniLabel); var newZoom = GUILayout.HorizontalSlider( flowchart.Zoom, minZoomValue, maxZoomValue, GUILayout.MinWidth(40), GUILayout.MaxWidth(100) ); GUILayout.Label(flowchart.Zoom.ToString("0.0#x"), EditorStyles.miniLabel, GUILayout.Width(30)); if (newZoom != flowchart.Zoom) { DoZoom(flowchart, newZoom - flowchart.Zoom, Vector2.one * 0.5f); } if (GUILayout.Button("Center", EditorStyles.toolbarButton)) { flowchart.ScrollPos = flowchart.CenterPosition; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); GUILayout.Label(flowchart.name, EditorStyles.whiteBoldLabel); GUILayout.Space(2); if (flowchart.Description.Length > 0) { GUILayout.Label(flowchart.Description, EditorStyles.helpBox); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(440)); GUILayout.FlexibleSpace(); var rawMousePosition = Event.current.mousePosition; // mouse position outside of scrollview to test against toolbar rect flowchart.VariablesScrollPos = GUILayout.BeginScrollView(flowchart.VariablesScrollPos, GUILayout.MaxHeight(position.height * 0.75f)); GUILayout.FlexibleSpace(); GUILayout.Space(8); FlowchartEditor flowchartEditor = Editor.CreateEditor (flowchart) as FlowchartEditor; flowchartEditor.DrawVariablesGUI(); DestroyImmediate(flowchartEditor); Rect variableWindowRect = GUILayoutUtility.GetLastRect(); if (flowchart.VariablesExpanded && flowchart.Variables.Count > 0) { variableWindowRect.y -= 20; variableWindowRect.height += 20; } if (Event.current.type == EventType.Repaint) { Rect toolbarRect = new Rect(0, 0, position.width, 18); mouseOverVariables = variableWindowRect.Contains(Event.current.mousePosition) || toolbarRect.Contains(rawMousePosition); } GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } protected virtual void DrawFlowchartView(Flowchart flowchart) { Block[] blocks = flowchart.GetComponents(); foreach (var block in blocks) { var node = block as Node; if (node == null) { continue; } var newRect = new Rect(); newRect.xMin = Mathf.Min(flowchart.ScrollViewRect.xMin, node._NodeRect.xMin - 400); newRect.xMax = Mathf.Max(flowchart.ScrollViewRect.xMax, node._NodeRect.xMax + 400); newRect.yMin = Mathf.Min(flowchart.ScrollViewRect.yMin, node._NodeRect.yMin - 400); newRect.yMax = Mathf.Max(flowchart.ScrollViewRect.yMax, node._NodeRect.yMax + 400); flowchart.ScrollViewRect = newRect; } // Calc rect for script view Rect scriptViewRect = new Rect(0, 0, this.position.width / flowchart.Zoom, this.position.height / flowchart.Zoom); // Update right click start outside of EditorZoomArea if (Event.current.button == 1) { if (Event.current.type == EventType.MouseDown) { rightClickDown = Event.current.mousePosition; } else if (Event.current.type == EventType.MouseDrag) { if (Vector2.Distance(rightClickDown, Event.current.mousePosition) > rightClickTolerance) { rightClickDown = -Vector2.one; } } } EditorZoomArea.Begin(flowchart.Zoom, scriptViewRect); DrawGrid(flowchart); GLDraw.BeginGroup(scriptViewRect); // The center of the Flowchart depends on the block positions and window dimensions, so we calculate it // here in the FlowchartWindow class and store it on the Flowchart object for use later. if (flowchart != null && blocks.Length > 0) { CalcFlowchartCenter(flowchart, blocks); } // Draw connections foreach (var block in blocks) { DrawConnections(flowchart, block, false); } foreach (var block in blocks) { DrawConnections(flowchart, block, true); } GUIStyle windowStyle = new GUIStyle(); windowStyle.stretchHeight = true; BeginWindows(); windowBlockMap.Clear(); bool useEvent = false; bool endDrag = false; for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.BlockName)).x + 10; float nodeWidthB = 0f; if (block._EventHandler != null) { nodeWidthB = nodeStyle.CalcSize(new GUIContent(block._EventHandler.GetSummary())).x + 10; } if (Event.current.button == 0) { Rect tempRect = block._NodeRect; tempRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120); tempRect.height = 40; if (dragWindowId > -1 && flowchart.SelectedBlocks.Contains(block)) { if (Event.current.type == EventType.MouseDrag) { tempRect.x += Event.current.delta.x; tempRect.y += Event.current.delta.y; forceRepaintCount = 6; useEvent = true; } else if (Event.current.rawType == EventType.MouseUp) { Vector2 newPos = new Vector2(tempRect.x, tempRect.y); tempRect.x = startDragPosition.x + (newPos.x - blocks[dragWindowId]._NodeRect.position.x); tempRect.y = startDragPosition.y + (newPos.y - blocks[dragWindowId]._NodeRect.position.y); block._NodeRect = tempRect; Undo.RecordObject(block, "Node Position"); tempRect.x = newPos.x; tempRect.y = newPos.y; forceRepaintCount = 6; useEvent = true; endDrag = true; } } block._NodeRect = tempRect; } Rect windowRect = new Rect(block._NodeRect); windowRect.x += flowchart.ScrollPos.x; windowRect.y += flowchart.ScrollPos.y; GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle); GUI.backgroundColor = Color.white; windowBlockMap.Add(block); } dragWindowId = endDrag ? -1 : dragWindowId; if (useEvent) { Event.current.Use(); } EndWindows(); // Draw Event Handler labels foreach (var block in blocks) { if (block._EventHandler != null) { string handlerLabel = ""; EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(block._EventHandler.GetType()); if (info != null) { handlerLabel = "<" + info.EventHandlerName + "> "; } GUIStyle handlerStyle = new GUIStyle(EditorStyles.whiteLabel); handlerStyle.wordWrap = true; handlerStyle.margin.top = 0; handlerStyle.margin.bottom = 0; handlerStyle.alignment = TextAnchor.MiddleCenter; Rect rect = new Rect(block._NodeRect); rect.height = handlerStyle.CalcHeight(new GUIContent(handlerLabel), block._NodeRect.width); rect.x += flowchart.ScrollPos.x; rect.y += flowchart.ScrollPos.y - rect.height; GUI.Label(rect, handlerLabel, handlerStyle); } } // Draw play icons beside all executing blocks if (Application.isPlaying) { foreach (var b in blocks) { if (b.IsExecuting()) { b.ExecutingIconTimer = Time.realtimeSinceStartup + FungusConstants.ExecutingIconFadeTime; b.ActiveCommand.ExecutingIconTimer = Time.realtimeSinceStartup + FungusConstants.ExecutingIconFadeTime; forceRepaintCount = 6; } if (b.ExecutingIconTimer > Time.realtimeSinceStartup) { Rect rect = new Rect(b._NodeRect); rect.x += flowchart.ScrollPos.x - 37; rect.y += flowchart.ScrollPos.y + 3; rect.width = 34; rect.height = 34; if (!b.IsExecuting()) { float alpha = (b.ExecutingIconTimer - Time.realtimeSinceStartup) / FungusConstants.ExecutingIconFadeTime; alpha = Mathf.Clamp01(alpha); GUI.color = new Color(1f, 1f, 1f, alpha); } if (GUI.Button(rect, FungusEditorResources.PlayBig as Texture, new GUIStyle())) { SelectBlock(flowchart, b); } GUI.color = Color.white; } } } PanAndZoom(flowchart); GLDraw.EndGroup(); EditorZoomArea.End(); // Handle right click up outside of EditorZoomArea to avoid strange offsets if (Event.current.type == EventType.MouseUp && Event.current.button == 1 && rightClickDown != -Vector2.one && !mouseOverVariables) { var menu = new GenericMenu(); var mousePosition = rightClickDown; Block hitBlock = null; foreach (var block in blocks) { if (block._NodeRect.Contains(rightClickDown / flowchart.Zoom - flowchart.ScrollPos)) { hitBlock = block; break; } } // Clicked on a block if (hitBlock != null) { flowchart.AddSelectedBlock(hitBlock); // Use a copy because flowchart.SelectedBlocks gets modified var blockList = new List(flowchart.SelectedBlocks); menu.AddItem(new GUIContent ("Duplicate"), false, DuplicateBlocks, blockList); menu.AddItem(new GUIContent ("Delete"), false, DeleteBlocks, blockList); } // Clicked on empty space in grid else { DeselectAll(flowchart); menu.AddItem(new GUIContent("Add Block"), false, () => CreateBlock(flowchart, mousePosition / flowchart.Zoom - flowchart.ScrollPos)); } var menuRect = new Rect(); menuRect.position = new Vector2(mousePosition.x, mousePosition.y - 12f); menu.DropDown(menuRect); Event.current.Use(); } // If event has yet to be used and user isn't multiselecting or panning, clear selection bool validModifier = Event.current.alt || GetAppendModifierDown(); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && !validModifier) { DeselectAll(flowchart); } // Draw selection box if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0) { GUI.Box(selectionBox, "", (GUIStyle) "SelectionRect"); forceRepaintCount = 6; } } public virtual Vector2 GetBlockCenter(Flowchart flowchart, Block[] blocks) { if (blocks.Length == 0) { return Vector2.zero; } Vector2 min = blocks[0]._NodeRect.min; Vector2 max = blocks[0]._NodeRect.max; foreach (var block in blocks) { min.x = Mathf.Min(min.x, block._NodeRect.center.x); min.y = Mathf.Min(min.y, block._NodeRect.center.y); max.x = Mathf.Max(max.x, block._NodeRect.center.x); max.y = Mathf.Max(max.y, block._NodeRect.center.y); } return (min + max) * 0.5f; } public virtual void CalcFlowchartCenter(Flowchart flowchart, Block[] blocks) { var center = -GetBlockCenter(flowchart, blocks); center.x += position.width * 0.5f / flowchart.Zoom; center.y += position.height * 0.5f / flowchart.Zoom; flowchart.CenterPosition = center; } protected virtual void HandleSelectionBox(Flowchart flowchart) { if (Event.current.button == 0 && Event.current.modifiers != EventModifiers.Alt && !(UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan)) { switch (Event.current.type) { case EventType.MouseDown: if (!mouseOverVariables) { startSelectionBoxPosition = Event.current.mousePosition; mouseDownSelectionState = new List(flowchart.SelectedBlocks); Event.current.Use(); } break; case EventType.MouseDrag: if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0) { var topLeft = Vector2.Min(startSelectionBoxPosition, Event.current.mousePosition); var bottomRight = Vector2.Max(startSelectionBoxPosition, Event.current.mousePosition); selectionBox = Rect.MinMaxRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y); Rect zoomSelectionBox = selectionBox; zoomSelectionBox.position -= flowchart.ScrollPos * flowchart.Zoom; zoomSelectionBox.position /= flowchart.Zoom; zoomSelectionBox.size /= flowchart.Zoom; foreach (var block in flowchart.GetComponents()) { if (zoomSelectionBox.Overlaps(block._NodeRect)) { if (mouseDownSelectionState.Contains(block)) { flowchart.SelectedBlocks.Remove(block); } else { flowchart.AddSelectedBlock(block); } } else if (mouseDownSelectionState.Contains(block)) { flowchart.AddSelectedBlock(block); } else { flowchart.SelectedBlocks.Remove(block); } } } Event.current.Use(); break; } if (Event.current.rawType == EventType.MouseUp) { selectionBox.size = Vector2.zero; selectionBox.position = -Vector2.one; startSelectionBoxPosition = selectionBox.position; var tempList = new List(flowchart.SelectedBlocks); flowchart.SelectedBlocks = mouseDownSelectionState; Undo.RecordObject(flowchart, "Select"); flowchart.SelectedBlocks = tempList; if (flowchart.SelectedBlock != null) { SetBlockForInspector(flowchart, flowchart.SelectedBlock); } } } } protected virtual void PanAndZoom(Flowchart flowchart) { // Right click to drag view bool drag = false; // Pan tool if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan && Event.current.button == 0 && Event.current.type == EventType.MouseDrag) { drag = true; } // Right or middle button drag if (Event.current.button > 0 && Event.current.type == EventType.MouseDrag) { drag = true; } // Alt + left mouse drag if (Event.current.alt && Event.current.button == 0 && Event.current.type == EventType.MouseDrag) { drag = true; } if (drag) { flowchart.ScrollPos += Event.current.delta; forceRepaintCount = 6; } bool zoom = false; // Scroll wheel if (Event.current.type == EventType.ScrollWheel) { zoom = true; } // Zoom tool if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom && Event.current.button == 0 && Event.current.type == EventType.MouseDrag) { zoom = true; } if (zoom && selectionBox.size == Vector2.zero) { Vector2 zoomCenter; zoomCenter.x = Event.current.mousePosition.x / position.width; zoomCenter.y = Event.current.mousePosition.y / position.height; zoomCenter *= flowchart.Zoom; DoZoom(flowchart, -Event.current.delta.y * 0.01f, zoomCenter); } } protected virtual void DoZoom(Flowchart flowchart, float delta, Vector2 center) { var prevZoom = flowchart.Zoom; flowchart.Zoom += delta; flowchart.Zoom = Mathf.Clamp(flowchart.Zoom, minZoomValue, maxZoomValue); var deltaSize = position.size / prevZoom - position.size / flowchart.Zoom; var offset = -Vector2.Scale(deltaSize, center); flowchart.ScrollPos += offset; forceRepaintCount = 6; } protected virtual void DrawGrid(Flowchart flowchart) { float width = this.position.width / flowchart.Zoom; float height = this.position.height / flowchart.Zoom; // Match background color of scene view if (EditorGUIUtility.isProSkin) { GUI.color = new Color32(71, 71, 71, 255); } else { GUI.color = new Color32(86, 86, 86, 255); } GUI.DrawTexture( new Rect(0,0, width, height), EditorGUIUtility.whiteTexture ); GUI.color = Color.white; Color color = new Color32(96, 96, 96, 255); float gridSize = 128f; float x = flowchart.ScrollPos.x % gridSize; while (x < width) { GLDraw.DrawLine(new Vector2(x, 0), new Vector2(x, height), color, 1f); x += gridSize; } float y = (flowchart.ScrollPos.y % gridSize); while (y < height) { if (y >= 0) { GLDraw.DrawLine(new Vector2(0, y), new Vector2(width, y), color, 1f); } y += gridSize; } } protected virtual void SelectBlock(Flowchart flowchart, Block block) { // Select the block and also select currently executing command flowchart.SelectedBlock = block; SetBlockForInspector(flowchart, block); } protected virtual void DeselectAll(Flowchart flowchart) { Undo.RecordObject(flowchart, "Deselect"); flowchart.ClearSelectedCommands(); flowchart.ClearSelectedBlocks(); Selection.activeGameObject = flowchart.gameObject; } public static Block CreateBlock(Flowchart flowchart, Vector2 position) { Block newBlock = flowchart.CreateBlock(position); Undo.RegisterCreatedObjectUndo(newBlock, "New Block"); // Use AddSelected instead of Select for when multiple blocks are duplicated flowchart.AddSelectedBlock(newBlock); SetBlockForInspector(flowchart, newBlock); return newBlock; } protected virtual void DrawWindow(int windowId) { var block = windowBlockMap[windowId]; var flowchart = (Flowchart)block.GetFlowchart(); if (flowchart == null) { return; } // Select block when node is clicked if (Event.current.button == 0 && Event.current.type == EventType.MouseDown && !mouseOverVariables) { // Check if might be start of a window drag if (Event.current.button == 0 && Event.current.alt == false) { if (!GetAppendModifierDown()) { dragWindowId = windowId; startDragPosition.x = block._NodeRect.x; startDragPosition.y = block._NodeRect.y; } Event.current.Use(); } if (windowId < windowBlockMap.Count) { Undo.RecordObject(flowchart, "Select"); if (GetAppendModifierDown()) { if (flowchart.SelectedBlocks.Contains(block)) { flowchart.SelectedBlocks.Remove(block); } else { flowchart.AddSelectedBlock(block); } } else { if (flowchart.SelectedBlocks.Contains(block)) { SetBlockForInspector(flowchart, block); } else { SelectBlock(flowchart, block); } } GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus) } } bool selected = false; if (flowchart.SelectedBlocks.Contains(block)) { selected = true; } GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle); Texture2D offTex; Texture2D onTex; Color defaultColor; if (block._EventHandler != null) { offTex = FungusEditorResources.EventNodeOff; onTex = FungusEditorResources.EventNodeOn; defaultColor = FungusConstants.DefaultEventBlockTint; } else { // Count the number of unique connections (excluding self references) var uniqueList = new List(); var connectedBlocks = block.GetConnectedBlocks(); foreach (var connectedBlock in connectedBlocks) { if (connectedBlock == block || uniqueList.Contains(connectedBlock)) { continue; } uniqueList.Add(connectedBlock); } if (uniqueList.Count > 1) { offTex = FungusEditorResources.ChoiceNodeOff; onTex = FungusEditorResources.ChoiceNodeOn; defaultColor = FungusConstants.DefaultChoiceBlockTint; } else { offTex = FungusEditorResources.ProcessNodeOff; onTex = FungusEditorResources.ProcessNodeOn; defaultColor = FungusConstants.DefaultProcessBlockTint; } } // Make sure node is wide enough to fit the node name text var n = block as Node; float width = nodeStyleCopy.CalcSize(new GUIContent(block.BlockName)).x; Rect tempRect = n._NodeRect; tempRect.width = Mathf.Max (n._NodeRect.width, width); n._NodeRect = tempRect; Rect boxRect = GUILayoutUtility.GetRect(n._NodeRect.width, n._NodeRect.height); var tintColor = n.UseCustomTint ? n.Tint : defaultColor; // Draw untinted highlight if (selected) { GUI.backgroundColor = Color.white; nodeStyleCopy.normal.background = onTex; GUI.Box(boxRect, "", nodeStyleCopy); } // Draw tinted block; ensure text is readable var brightness = tintColor.r * 0.3 + tintColor.g * 0.59 + tintColor.b * 0.11; nodeStyleCopy.normal.textColor = brightness >= 0.5 ? Color.black : Color.white; nodeStyleCopy.normal.background = offTex; GUI.backgroundColor = tintColor; GUI.Box(boxRect, block.BlockName, nodeStyleCopy); GUI.backgroundColor = Color.white; if (block.Description.Length > 0) { GUIStyle descriptionStyle = new GUIStyle(EditorStyles.helpBox); descriptionStyle.wordWrap = true; GUILayout.Label(block.Description, descriptionStyle); } } protected virtual void DrawConnections(Flowchart flowchart, Block block, bool highlightedOnly) { if (block == null) { return; } var connectedBlocks = new List(); bool blockIsSelected = (flowchart.SelectedBlock != block); var commandList = block.CommandList; foreach (var command in commandList) { if (command == null) { continue; } bool commandIsSelected = false; var selectedCommands = flowchart.SelectedCommands; foreach (var selectedCommand in selectedCommands) { if (selectedCommand == command) { commandIsSelected = true; break; } } bool highlight = command.IsExecuting || (blockIsSelected && commandIsSelected); if (highlightedOnly && !highlight || !highlightedOnly && highlight) { continue; } connectedBlocks.Clear(); command.GetConnectedBlocks(ref connectedBlocks); foreach (var blockB in connectedBlocks) { if (blockB == null || block == blockB || !blockB.GetFlowchart().Equals(flowchart)) { continue; } Rect startRect = new Rect(block._NodeRect); startRect.x += flowchart.ScrollPos.x; startRect.y += flowchart.ScrollPos.y; Rect endRect = new Rect(blockB._NodeRect); endRect.x += flowchart.ScrollPos.x; endRect.y += flowchart.ScrollPos.y; DrawRectConnection(startRect, endRect, highlight); } } } protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) { Vector2[] pointsA = new Vector2[] { new Vector2(rectA.xMin + 5, rectA.center.y), new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin + 2), new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax - 2), new Vector2(rectA.xMax - 5, rectA.center.y) }; Vector2[] pointsB = new Vector2[] { new Vector2(rectB.xMin + 5, rectB.center.y), new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin + 2), new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax - 2), new Vector2(rectB.xMax - 5, rectB.center.y) }; Vector2 pointA = Vector2.zero; Vector2 pointB = Vector2.zero; float minDist = float.MaxValue; foreach (var a in pointsA) { foreach (var b in pointsB) { float d = Vector2.Distance(a, b); if (d < minDist) { pointA = a; pointB = b; minDist = d; } } } Color color = Color.grey; if (highlight) { color = Color.green; } GLDraw.DrawConnectingCurve(pointA, pointB, color, 1.025f); Rect dotARect = new Rect(pointA.x - 5, pointA.y - 5, 10, 10); GUI.Label(dotARect, "", new GUIStyle("U2D.dragDotActive")); Rect dotBRect = new Rect(pointB.x - 5, pointB.y - 5, 10, 10); GUI.Label(dotBRect, "", new GUIStyle("U2D.dragDotActive")); } public static void DeleteBlocks(object obj) { var blocks = obj as List; blocks.ForEach(block => FlowchartWindow.deleteList.Add(block)); } protected static void DuplicateBlocks(object obj) { DuplicateBlocks(obj, new Vector2(20, 0)); } protected static void DuplicateBlocks(object obj, Vector2 offset) { var flowchart = GetFlowchart(); Undo.RecordObject(flowchart, "Select"); flowchart.ClearSelectedBlocks(); var blocks = obj as List; foreach (var block in blocks) { Vector2 newPosition = block._NodeRect.position + offset; Block oldBlock = block; Block newBlock = FlowchartWindow.CreateBlock(flowchart, newPosition); newBlock.BlockName = flowchart.GetUniqueBlockKey(oldBlock.BlockName + " (Copy)"); Undo.RecordObject(newBlock, "Duplicate Block"); var commandList = oldBlock.CommandList; foreach (var command in commandList) { if (ComponentUtility.CopyComponent(command)) { if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject)) { Command[] commands = flowchart.GetComponents(); Command pastedCommand = commands.Last(); if (pastedCommand != null) { pastedCommand.ItemId = flowchart.NextItemId(); newBlock.CommandList.Add(pastedCommand); } } // This stops the user pasting the command manually into another game object. ComponentUtility.CopyComponent(flowchart.transform); } } if (oldBlock._EventHandler != null) { if (ComponentUtility.CopyComponent(oldBlock._EventHandler)) { if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject)) { EventHandler[] eventHandlers = flowchart.GetComponents(); EventHandler pastedEventHandler = eventHandlers.Last(); if (pastedEventHandler != null) { pastedEventHandler.ParentBlock = newBlock; newBlock._EventHandler = pastedEventHandler; } } } } } } protected static void ShowBlockInspector(Flowchart flowchart) { if (blockInspector == null) { // Create a Scriptable Object with a custom editor which we can use to inspect the selected block. // Editors for Scriptable Objects display using the full height of the inspector window. blockInspector = ScriptableObject.CreateInstance() as BlockInspector; blockInspector.hideFlags = HideFlags.DontSave; } Selection.activeObject = blockInspector; EditorUtility.SetDirty(blockInspector); } protected static void SetBlockForInspector(Flowchart flowchart, Block block) { ShowBlockInspector(flowchart); flowchart.ClearSelectedCommands(); if (block.ActiveCommand != null) { flowchart.AddSelectedCommand(block.ActiveCommand); } } /// /// Displays a temporary text alert in the center of the Flowchart window. /// public static void ShowNotification(string notificationText) { EditorWindow window = EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart"); if (window != null) { window.ShowNotification(new GUIContent(notificationText)); } } protected virtual bool GetAppendModifierDown() { return Event.current.shift || EditorGUI.actionKey; } protected virtual void ValidateCommands(Flowchart flowchart) { if (Event.current.type == EventType.ValidateCommand) { var c = Event.current.commandName; if (c == "Delete" || c == "Duplicate") { if (flowchart.SelectedBlocks.Count > 0) { Event.current.Use(); } } else if (c == "SelectAll") { Event.current.Use(); } } } protected virtual void ExecuteCommands(Flowchart flowchart) { if (Event.current.type == EventType.ExecuteCommand) { switch (Event.current.commandName) { case "Delete": DeleteBlocks(flowchart.SelectedBlocks); Event.current.Use(); break; case "Duplicate": DuplicateBlocks(new List(flowchart.SelectedBlocks)); Event.current.Use(); break; case "SelectAll": Undo.RecordObject(flowchart, "Selection"); flowchart.ClearSelectedBlocks(); foreach (var block in flowchart.GetComponents()) { flowchart.AddSelectedBlock(block); } Event.current.Use(); break; } } } } }