using UnityEngine;

namespace Fungus
{
    /// <summary>
    /// Command to execute and store the result of a float to int conversion
    /// </summary>
    [CommandInfo("Math",
                 "ToInt",
                 "Command to execute and store the result of a float to int conversion")]
    [AddComponentMenu("")]
    public class ToInt : Command
    {
        public enum Mode
        {
            RoundToInt,
            FloorToInt,
            CeilToInt,
        }


        [Tooltip("To integer mode; round, floor or ceil.")]
        [SerializeField]
        protected Mode function = Mode.RoundToInt;

        [Tooltip("Value to be passed in to the function.")]
        [SerializeField]
        protected FloatData inValue;

        [Tooltip("Where the result of the function is stored.")]
        [SerializeField]
        protected IntegerData outValue;

        public override void OnEnter()
        {
            switch (function)
            {
                case Mode.RoundToInt:
                    outValue.Value = Mathf.RoundToInt(inValue.Value);
                    break;
                case Mode.FloorToInt:
                    outValue.Value = Mathf.FloorToInt(inValue.Value);
                    break;
                case Mode.CeilToInt:
                    outValue.Value = Mathf.CeilToInt(inValue.Value);
                    break;
                default:
                    break;
            }

            Continue();
        }

        public override string GetSummary()
        {
            return function.ToString();
        }

        public override Color GetButtonColor()
        {
            return new Color32(235, 191, 217, 255);
        }

    }
}