using UnityEngine; using System; using System.Collections; namespace Fungus { public class BooleanVariable : Variable { protected bool booleanVal; public bool Value { get { return (scope == VariableScope.Local) ? booleanVal : GlobalVariables.GetBoolean(key); } set { if (scope == VariableScope.Local) { booleanVal = value; } else { GlobalVariables.SetBoolean(key, value); } } } } [System.Serializable] public struct BooleanData { [SerializeField] public BooleanVariable booleanRef; [SerializeField] public bool booleanVal; public bool Value { get { return (booleanRef == null) ? booleanVal : booleanRef.Value; } set { if (booleanRef == null) { booleanVal = value; } else { booleanRef.Value = value; } } } public string GetDescription() { if (booleanRef == null) { return booleanVal.ToString(); } else { return booleanRef.key; } } } }