// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using MoonSharp.Interpreter.Loaders; using System.Collections.Generic; using System; using MoonSharp.Interpreter; namespace Fungus { /// /// Custom file loader for MoonSharp that loads in all Lua scripts in the project. /// Scripts must be placed in a Resources/Lua directory. /// public class LuaScriptLoader : ScriptLoaderBase/// { // Give the script loader access to the list of accessible Lua Modules. protected IEnumerable luaScripts; /// // Bypasses the standard path resolution logic for require. /// protected override string ResolveModuleName(string modname, string[] paths) { return modname; } #region Public members public LuaScriptLoader(IEnumerable luaScripts) { this.luaScripts = luaScripts; } public override object LoadFile(string file, Table globalContext) { foreach (TextAsset luaScript in luaScripts) { // Case insensitive string compare to allow standard Lua naming conventions in code if (String.Compare(luaScript.name, file, true) == 0) { return luaScript.text; } } return ""; } public override bool ScriptFileExists(string name) { foreach (TextAsset luaScript in luaScripts) { // Case insensitive string compare to allow standard Lua naming conventions in code if (String.Compare(luaScript.name, name, true) == 0) { return true; } } return false; } #endregion } }