using UnityEngine;
using System;
using System.Reflection;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using MoonSharp.Interpreter;
namespace Fungus
{
///
/// Base class for a component which registers Lua Bindings.
/// When the Lua component initialises, it finds all components in the scene that inherit
/// from LuaBindingsBase and calls them to add their bindings.
///
public abstract class LuaBindingsBase : MonoBehaviour
{
///
/// Add all declared bindings to the globals table.
///
public abstract void AddBindings(Table globals);
}
///
/// Component which manages a list of bound objects to be accessed in Lua scripts.
///
[ExecuteInEditMode]
public class LuaBindings : LuaBindingsBase
{
///
/// Represents a single Unity object (+ optional component) bound to a string key.
///
[Serializable]
public class BoundObject
{
public string key;
public UnityEngine.Object obj;
public Component component;
}
///
/// Name of global table variable to store bindings in. If left blank then each binding will be added as a global variable.
///
[Tooltip("Name of global table variable to store bindings in. If left blank then each binding will be added as a global variable.")]
public string tableName = "";
///
/// The list of Unity objects to be bound for access in Lua.
///
[Tooltip("The list of Unity objects to be bound to make them accessible in Lua script.")]
public List boundObjects = new List();
public List boundTypes = new List();
///
/// Always ensure there is at least one row in the bound objects list.
///
protected virtual void Update()
{
// Add in a single empty line at start
if (boundObjects.Count == 0)
{
boundObjects.Add(null);
}
}
///
/// Add all declared bindings to the globals table.
///
public override void AddBindings(Table globals)
{
Table bindingsTable = null;
if (tableName == "")
{
// Add directly to globals table
bindingsTable = globals;
}
else
{
DynValue res = globals.Get(tableName);
if (res.Type == DataType.Table)
{
// Add to an existing table
bindingsTable = res.Table;
}
else
{
// Create a new table
bindingsTable = new Table(globals.OwnerScript);
globals[tableName] = bindingsTable;
}
}
if (bindingsTable == null)
{
Debug.LogError("Bindings table must not be null");
}
// Register types of bound object with MoonSharp
foreach (string typeName in boundTypes)
{
Lua.RegisterType(typeName);
}
for (int i = 0; i < boundObjects.Count; ++i)
{
// Ignore empty keys
string key = boundObjects[i].key;
if (key == null ||
key == "")
{
continue;
}
// Check for keys used multiple times
if (bindingsTable.Get(key).Type != DataType.Nil)
{
Debug.LogWarning("An item already exists with the same key as binding '" + key + "'. This binding will be ignored.");
continue;
}
// Ignore bindings with no object set
GameObject go = boundObjects[i].obj as GameObject;
if (go != null)
{
// Register as gameobject / components
Component component = boundObjects[i].component;
if (component == null)
{
// Bind the key to the gameobject
bindingsTable[key] = go;
}
else
{
// Bind the key to the component
bindingsTable[key] = component;
}
}
else
{
// Register as other UnityEngine.Object type
bindingsTable[key] = boundObjects[i].obj;
}
}
}
}
}