using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "While", "Continuously loop through a block of commands while the condition is true. Use the Break command to force the loop to terminate immediately.")] [AddComponentMenu("")] public class While : If { public override void OnEnter() { bool execute = true; if (variable != null) { execute = EvaluateCondition(); } // Find next End statement at same indent level End endCommand = null; for (int i = commandIndex + 1; i < parentSequence.commandList.Count; ++i) { End command = parentSequence.commandList[i] as End; if (command != null && command.indentLevel == indentLevel) { endCommand = command; } } if (execute) { // Tell the following end command to loop back endCommand.loop = true; Continue(); } else { // Continue at next command after End Continue (endCommand.commandIndex + 1); } } public override bool OpenBlock() { return true; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }