using UnityEngine; using System.Collections; namespace Fungus.Script { [CommandCategory("Audio")] [CommandName("Set Music Volume")] [HelpText("Sets the game music volume level.")] public class SetMusicVolume : FungusCommand { [Range(0,1)] public float volume = 1; [Range(0,30)] public float fadeDuration; public override void OnEnter() { MusicController musicController = MusicController.GetInstance(); if (musicController != null) { musicController.SetMusicVolume(volume, fadeDuration); } Continue(); } public override string GetSummary() { return "Set to " + volume + " over " + fadeDuration + " seconds."; } } }