// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.SceneManagement; using System.Collections.Generic; namespace Fungus { [CommandInfo("Variable", "Save Point", "Creates a save point which can be saved to persistant storage and loaded again later.")] public class SavePoint : Command { [SerializeField] protected string saveKey; [SerializeField] protected string saveDescription; [SerializeField] protected bool resumeFromHere = true; #region Public members public string SaveKey { get { return saveKey; } } public bool ResumeFromHere { get { return resumeFromHere; } } public override void OnEnter() { var saveManager = FungusManager.Instance.SaveManager; saveManager.AddSavePoint(saveKey, saveDescription); Continue(); } public override string GetSummary() { return saveKey + " : " + saveDescription; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } #endregion } }