using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Dialog", "Add Option", "Adds an option for the player to select, displayed by the next Say command.")] public class AddOption : Command { public string optionText; public Sequence targetSequence; public bool hideOnSelected; public override void OnEnter() { if (hideOnSelected && targetSequence.GetExecutionCount() > 0) { Continue(); return; } Choose.Option option = new Choose.Option(); option.optionText = optionText; option.targetSequence = targetSequence; Choose.options.Add(option); Continue(); } public override string GetSummary() { string summaryText = optionText; if (targetSequence == null) { summaryText += " ( )"; } else { summaryText += " (" + targetSequence.sequenceName + ")"; } return summaryText; } public override void GetConnectedSequences(ref List connectedSequences) { if (targetSequence != null) { connectedSequences.Add(targetSequence); } } public override Color GetButtonColor() { return new Color32(184, 210, 235, 255); } } }