// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
///
/// Marks the end of a conditional block.
///
[CommandInfo("Flow",
"End",
"Marks the end of a conditional block.")]
[AddComponentMenu("")]
public class End : Command
{
#region Public members
///
/// Set to true by looping constructs to allow for loops to occur
///
public virtual bool Loop { get; set; }
///
/// Set to the index of the owning looping construct
///
public virtual int LoopBackIndex { get; set; }
public override void OnEnter()
{
if (Loop)
{
Continue(LoopBackIndex);
return;
}
Continue();
}
public override bool CloseBlock()
{
return true;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}