// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Marks the end of a conditional block. /// [CommandInfo("Flow", "End", "Marks the end of a conditional block.")] [AddComponentMenu("")] public class End : Command { #region Public members /// /// Set to true by looping constructs to allow for loops to occur /// public virtual bool Loop { get; set; } /// /// Set to the index of the owning looping construct /// public virtual int LoopBackIndex { get; set; } public override void OnEnter() { if (Loop) { Continue(LoopBackIndex); return; } Continue(); } public override bool CloseBlock() { return true; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } #endregion } }