using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CustomEditor (typeof(Jump))] public class JumpEditor : CommandEditor { protected SerializedProperty targetLabelProp; protected virtual void OnEnable() { if (NullTargetCheck()) // Check for an orphaned editor instance return; targetLabelProp = serializedObject.FindProperty("targetLabel"); } public override void DrawCommandGUI() { serializedObject.Update(); Jump t = target as Jump; LabelEditor.LabelField(targetLabelProp, new GUIContent("Target Label", "Label to jump to"), t.parentBlock); serializedObject.ApplyModifiedProperties(); } } }