// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System.Collections.Generic; namespace Fungus { /// /// Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type. /// [CommandInfo("Variable", "Set Variable", "Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.")] [AddComponentMenu("")] public class SetVariable : Command { [Tooltip("The variable whos value will be set")] [VariableProperty(typeof(BooleanVariable), typeof(IntegerVariable), typeof(FloatVariable), typeof(StringVariable), typeof(AnimatorVariable), typeof(AudioSourceVariable), typeof(ColorVariable), typeof(GameObjectVariable), typeof(MaterialVariable), typeof(ObjectVariable), typeof(Rigidbody2DVariable), typeof(SpriteVariable), typeof(TextureVariable), typeof(TransformVariable), typeof(Vector2Variable), typeof(Vector3Variable))] [SerializeField] protected Variable variable; [Tooltip("The type of math operation to be performed")] [SerializeField] protected SetOperator setOperator; [Tooltip("Boolean value to set with")] [SerializeField] protected BooleanData booleanData; [Tooltip("Integer value to set with")] [SerializeField] protected IntegerData integerData; [Tooltip("Float value to set with")] [SerializeField] protected FloatData floatData; [Tooltip("String value to set with")] [SerializeField] protected StringDataMulti stringData; [Tooltip("Animator value to set with")] [SerializeField] protected AnimatorData animatorData; [Tooltip("AudioSource value to set with")] [SerializeField] protected AudioSourceData audioSourceData; [Tooltip("Color value to set with")] [SerializeField] protected ColorData colorData; [Tooltip("GameObject value to set with")] [SerializeField] protected GameObjectData gameObjectData; [Tooltip("Material value to set with")] [SerializeField] protected MaterialData materialData; [Tooltip("Object value to set with")] [SerializeField] protected ObjectData objectData; [Tooltip("Rigidbody2D value to set with")] [SerializeField] protected Rigidbody2DData rigidbody2DData; [Tooltip("Sprite value to set with")] [SerializeField] protected SpriteData spriteData; [Tooltip("Texture value to set with")] [SerializeField] protected TextureData textureData; [Tooltip("Transform value to set with")] [SerializeField] protected TransformData transformData; [Tooltip("Vector2 value to set with")] [SerializeField] protected Vector2Data vector2Data; [Tooltip("Vector3 value to set with")] [SerializeField] protected Vector3Data vector3Data; protected virtual void DoSetOperation() { if (variable == null) { return; } if (variable.GetType() == typeof(BooleanVariable)) { BooleanVariable booleanVariable = (variable as BooleanVariable); booleanVariable.Apply(setOperator, booleanData.Value); } else if (variable.GetType() == typeof(IntegerVariable)) { IntegerVariable integerVariable = (variable as IntegerVariable); integerVariable.Apply(setOperator, integerData.Value); } else if (variable.GetType() == typeof(FloatVariable)) { FloatVariable floatVariable = (variable as FloatVariable); floatVariable.Apply(setOperator, floatData.Value); } else if (variable.GetType() == typeof(StringVariable)) { StringVariable stringVariable = (variable as StringVariable); var flowchart = GetFlowchart(); stringVariable.Apply(setOperator, flowchart.SubstituteVariables(stringData.Value)); } else if (variable.GetType() == typeof(AnimatorVariable)) { AnimatorVariable animatorVariable = (variable as AnimatorVariable); animatorVariable.Apply(setOperator, animatorData.Value); } else if (variable.GetType() == typeof(AudioSourceVariable)) { AudioSourceVariable audioSourceVariable = (variable as AudioSourceVariable); audioSourceVariable.Apply(setOperator, audioSourceData.Value); } else if (variable.GetType() == typeof(ColorVariable)) { ColorVariable colorVariable = (variable as ColorVariable); colorVariable.Apply(setOperator, colorData.Value); } else if (variable.GetType() == typeof(GameObjectVariable)) { GameObjectVariable gameObjectVariable = (variable as GameObjectVariable); gameObjectVariable.Apply(setOperator, gameObjectData.Value); } else if (variable.GetType() == typeof(MaterialVariable)) { MaterialVariable materialVariable = (variable as MaterialVariable); materialVariable.Apply(setOperator, materialData.Value); } else if (variable.GetType() == typeof(ObjectVariable)) { ObjectVariable objectVariable = (variable as ObjectVariable); objectVariable.Apply(setOperator, objectData.Value); } else if (variable.GetType() == typeof(Rigidbody2DVariable)) { Rigidbody2DVariable rigidbody2DVariable = (variable as Rigidbody2DVariable); rigidbody2DVariable.Apply(setOperator, rigidbody2DData.Value); } else if (variable.GetType() == typeof(SpriteVariable)) { SpriteVariable spriteVariable = (variable as SpriteVariable); spriteVariable.Apply(setOperator, spriteData.Value); } else if (variable.GetType() == typeof(TextureVariable)) { TextureVariable textureVariable = (variable as TextureVariable); textureVariable.Apply(setOperator, textureData.Value); } else if (variable.GetType() == typeof(TransformVariable)) { TransformVariable transformVariable = (variable as TransformVariable); transformVariable.Apply(setOperator, transformData.Value); } else if (variable.GetType() == typeof(Vector2Variable)) { Vector2Variable vector2Variable = (variable as Vector2Variable); vector2Variable.Apply(setOperator, vector2Data.Value); } else if (variable.GetType() == typeof(Vector3Variable)) { Vector3Variable vector3Variable = (variable as Vector3Variable); vector3Variable.Apply(setOperator, vector3Data.Value); } } #region Public members public static readonly Dictionary operatorsByVariableType = new Dictionary() { { typeof(BooleanVariable), BooleanVariable.setOperators }, { typeof(IntegerVariable), IntegerVariable.setOperators }, { typeof(FloatVariable), FloatVariable.setOperators }, { typeof(StringVariable), StringVariable.setOperators }, { typeof(AnimatorVariable), AnimatorVariable.setOperators }, { typeof(AudioSourceVariable), AudioSourceVariable.setOperators }, { typeof(ColorVariable), ColorVariable.setOperators }, { typeof(GameObjectVariable), GameObjectVariable.setOperators }, { typeof(MaterialVariable), MaterialVariable.setOperators }, { typeof(ObjectVariable), ObjectVariable.setOperators }, { typeof(Rigidbody2DVariable), Rigidbody2DVariable.setOperators }, { typeof(SpriteVariable), SpriteVariable.setOperators }, { typeof(TextureVariable), TextureVariable.setOperators }, { typeof(TransformVariable), TransformVariable.setOperators }, { typeof(Vector2Variable), Vector2Variable.setOperators }, { typeof(Vector3Variable), Vector3Variable.setOperators } }; /// /// The type of math operation to be performed. /// public virtual SetOperator _SetOperator { get { return setOperator; } } public override void OnEnter() { DoSetOperation(); Continue(); } public override string GetSummary() { if (variable == null) { return "Error: Variable not selected"; } string description = variable.Key; switch (setOperator) { default: case SetOperator.Assign: description += " = "; break; case SetOperator.Negate: description += " =! "; break; case SetOperator.Add: description += " += "; break; case SetOperator.Subtract: description += " -= "; break; case SetOperator.Multiply: description += " *= "; break; case SetOperator.Divide: description += " /= "; break; } if (variable.GetType() == typeof(BooleanVariable)) { description += booleanData.GetDescription(); } else if (variable.GetType() == typeof(IntegerVariable)) { description += integerData.GetDescription(); } else if (variable.GetType() == typeof(FloatVariable)) { description += floatData.GetDescription(); } else if (variable.GetType() == typeof(StringVariable)) { description += stringData.GetDescription(); } else if (variable.GetType() == typeof(AnimatorVariable)) { description += animatorData.GetDescription(); } else if (variable.GetType() == typeof(AudioSourceVariable)) { description += audioSourceData.GetDescription(); } else if (variable.GetType() == typeof(ColorVariable)) { description += colorData.GetDescription(); } else if (variable.GetType() == typeof(GameObjectVariable)) { description += gameObjectData.GetDescription(); } else if (variable.GetType() == typeof(MaterialVariable)) { description += materialData.GetDescription(); } else if (variable.GetType() == typeof(ObjectVariable)) { description += objectData.GetDescription(); } else if (variable.GetType() == typeof(Rigidbody2DVariable)) { description += rigidbody2DData.GetDescription(); } else if (variable.GetType() == typeof(SpriteVariable)) { description += spriteData.GetDescription(); } else if (variable.GetType() == typeof(TextureVariable)) { description += textureData.GetDescription(); } else if (variable.GetType() == typeof(TransformVariable)) { description += transformData.GetDescription(); } else if (variable.GetType() == typeof(Vector2Variable)) { description += vector2Data.GetDescription(); } else if (variable.GetType() == typeof(Vector3Variable)) { description += vector3Data.GetDescription(); } return description; } public override bool HasReference(Variable variable) { return (variable == this.variable); } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } #endregion } }