using UnityEngine; namespace Fungus { /// /// Base class for all simple Unary /// [AddComponentMenu("")] public abstract class BaseUnaryMathCommand : Command { [Tooltip("Value to be passed in to the function.")] [SerializeField] protected FloatData inValue; [Tooltip("Where the result of the function is stored.")] [SerializeField] protected FloatData outValue; public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }