// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// Manages the UI aspects of the Narrative Log via EntryDisplay objects /// /// Originally contributed by https://github.com/CG-Tespy /// public class NarrativeLogEntryUI : MonoBehaviour { [Tooltip("Contains the overall aesthetic of each entry.")] [SerializeField] protected NarrativeLogEntryDisplay entryDisplayPrefab; [SerializeField] protected RectTransform entryHolder; protected CanvasGroup canvasGroup; protected List entryDisplays = new List(); protected UnityEngine.UI.ScrollRect scrollRect; protected virtual void Awake() { canvasGroup = GetComponent(); var tmp = FungusManager.Instance.NarrativeLog; // Make sure to update the UI when new entries are added to or // cleared from the log. //using the fungusmanager to ensure that the narrativeLog is inited NarrativeLog.OnNarrativeAdded += OnNarrativeAdded; NarrativeLog.OnNarrativeLogClear += Clear; scrollRect = GetComponentInChildren(); } public virtual void Clear() { for (int i = 0; i < entryDisplays.Count; i++) { var entryDisplay = entryDisplays[i]; Destroy(entryDisplay.gameObject); } entryDisplays.Clear(); } public virtual void Open() { canvasGroup.alpha = 1; canvasGroup.interactable = true; canvasGroup.blocksRaycasts = true; } public virtual void Close() { canvasGroup.alpha = 0; canvasGroup.interactable = false; canvasGroup.blocksRaycasts = false; } protected virtual void OnNarrativeAdded(NarrativeLogEntry entryAdded) { // Create a display for the new entry, and have it show in the UI. var newEntryDisplay = Instantiate(entryDisplayPrefab); newEntryDisplay.transform.SetParent(entryHolder, false); newEntryDisplay.ToDisplay = entryAdded; entryDisplays.Add(newEntryDisplay); StartCoroutine(ForceToBottom()); } private System.Collections.IEnumerator ForceToBottom() { yield return null; scrollRect.verticalNormalizedPosition = 0; } protected virtual void OnLogCleared() { Clear(); } protected virtual void OnDestroy() { var fManInst = FungusManager.Instance; // Avoid this responding to signals when being destroyed. if (fManInst != null) { NarrativeLog.OnNarrativeAdded -= OnNarrativeAdded; NarrativeLog.OnNarrativeLogClear -= Clear; } } } }