// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.UI; using Fungus.Variables; namespace Fungus.Commands { /// /// Sets the value property of a slider object. /// [CommandInfo("UI", "Set Slider Value", "Sets the value property of a slider object")] public class SetSliderValue : Command { [Tooltip("Target slider object to set the value on")] [SerializeField] protected Slider slider; [Tooltip("Float value to set the slider value to.")] [SerializeField] protected FloatData value; public override void OnEnter() { slider.value = value; Continue(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } public override string GetSummary() { if (slider == null) { return "Error: Slider object not selected"; } return slider.name + " = " + value.GetDescription(); } } }