// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Fullscreen mode options. /// public enum FullscreenMode { /// Toggle the current mode between fullscreen and windowed. Toggle, /// Switch to fullscreen mode. Fullscreen, /// Switch to windowed mode. Windowed } /// /// Sets the application to fullscreen, windowed or toggles the current state. /// [CommandInfo("Camera", "Fullscreen", "Sets the application to fullscreen, windowed or toggles the current state.")] [AddComponentMenu("")] public class Fullscreen : Command { [SerializeField] protected FullscreenMode fullscreenMode; public override void OnEnter() { switch (fullscreenMode) { case FullscreenMode.Toggle: Screen.fullScreen = !Screen.fullScreen; break; case FullscreenMode.Fullscreen: Screen.fullScreen = true; break; case FullscreenMode.Windowed: Screen.fullScreen = false; break; } Continue(); } public override string GetSummary() { return fullscreenMode.ToString(); } public override Color GetButtonColor() { return new Color32(216, 228, 170, 255); } } }