// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Deletes a saved value from permanent storage. /// [CommandInfo("Variable", "Delete Save Key", "Deletes a saved value from permanent storage.")] [AddComponentMenu("")] public class DeleteSaveKey : Command { [Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}")] [SerializeField] protected string key = ""; public override void OnEnter() { if (key == "") { Continue(); return; } var flowchart = GetFlowchart(); // Prepend the current save profile (if any) string prefsKey = SetSaveProfile.saveProfile + "_" + flowchart.SubstituteVariables(key); PlayerPrefs.DeleteKey(prefsKey); Continue(); } public override string GetSummary() { if (key.Length == 0) { return "Error: No stored value key selected"; } return key; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }