using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Punch Position", "Applies a jolt of force to a GameObject's position and wobbles it back to its initial position.")] public class PunchPosition : iTweenCommand { [Tooltip("A translation offset in space the GameObject will animate to")] public Vector3 amount; [Tooltip("Apply the transformation in either the world coordinate or local cordinate system")] public Space space = Space.Self; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", tweenName); tweenParams.Add("amount", amount); tweenParams.Add("space", space); tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.PunchPosition(ResolveTarget(targetObject), tweenParams); } } }