using UnityEngine; using System.Collections; namespace Fungus { public class CommandCopyBuffer : Sequence { protected static CommandCopyBuffer instance; /** * Returns the CommandCopyBuffer singleton instance. * Will create a CommandCopyBuffer game object if none currently exists. */ static public CommandCopyBuffer GetInstance() { if (instance == null) { // Static variables are not serialized (e.g. when playing in the editor) // We need to reaquire the static reference to the game object in this case GameObject go = GameObject.Find("_CommandCopyBuffer"); if (go == null) { go = new GameObject("_CommandCopyBuffer"); go.hideFlags = HideFlags.HideAndDontSave; } instance = go.GetComponent(); if (instance == null) { instance = go.AddComponent(); } } return instance; } protected virtual void Start() { if (Application.isPlaying) { Destroy(this.gameObject); } } public virtual bool HasCommands() { return GetCommands().Length > 0; } public virtual Command[] GetCommands() { return GetComponents(); } public virtual void Clear() { foreach (Command command in GetCommands()) { DestroyImmediate(command); } } } }