# Animation commands {#animation_commands} ## Play Anim State Plays a state of an animator according to the state name Property | Type | Description --- | --- | --- Animator | Fungus.Variables.AnimatorData | Reference to an Animator component in a game object State Name | Fungus.Variables.StringData | Name of the state you want to play Layer | Fungus.Variables.IntegerData | Layer to play animation on Time | Fungus.Variables.FloatData | Start time of animation ## Reset Anim Trigger Resets a trigger parameter on an Animator component. Property | Type | Description --- | --- | --- _animator | Fungus.Variables.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.Variables.StringData | Name of the trigger Animator parameter that will be reset ## Set Anim Bool Sets a boolean parameter on an Animator component to control a Unity animation Property | Type | Description --- | --- | --- _animator | Fungus.Variables.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.Variables.StringData | Name of the boolean Animator parameter that will have its value changed Value | Fungus.Variables.BooleanData | The boolean value to set the parameter to ## Set Anim Float Sets a float parameter on an Animator component to control a Unity animation Property | Type | Description --- | --- | --- _animator | Fungus.Variables.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.Variables.StringData | Name of the float Animator parameter that will have its value changed Value | Fungus.Variables.FloatData | The float value to set the parameter to ## Set Anim Integer Sets an integer parameter on an Animator component to control a Unity animation Property | Type | Description --- | --- | --- _animator | Fungus.Variables.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.Variables.StringData | Name of the integer Animator parameter that will have its value changed Value | Fungus.Variables.IntegerData | The integer value to set the parameter to ## Set Anim Trigger Sets a trigger parameter on an Animator component to control a Unity animation Property | Type | Description --- | --- | --- _animator | Fungus.Variables.AnimatorData | Reference to an Animator component in a game object _parameter Name | Fungus.Variables.StringData | Name of the trigger Animator parameter that will have its value changed