namespace Fungus
{
///
/// Detects mouse clicks and touches on a Game Object, and sends an event to all Flowchart event handlers in the scene.
/// The Game Object must have a Collider or Collider2D component attached.
/// Use in conjunction with the ObjectClicked Flowchart event handler.
///
public interface IClickable2D
{
///
/// Is object clicking enabled.
///
bool ClickEnabled { set; }
}
}