using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; using System.Linq; namespace Fungus.Script { [CustomEditor (typeof(FungusScript))] public class FungusScriptEditor : Editor { public void OnInspectorUpdate() { Repaint(); } public override void OnInspectorGUI() { FungusScript t = target as FungusScript; if (t != null) { t.transform.hideFlags = HideFlags.None; } if (Application.isPlaying) { t.selectedCommand = t.executingSequence.activeCommand; } EditorGUI.BeginChangeCheck(); float stepTime = EditorGUILayout.FloatField(new GUIContent("Step Time", "Minimum time to execute each step"), t.stepTime); Sequence startSequence = SequenceEditor.SequenceField(new GUIContent("Start Sequence", "Sequence to be executed when controller starts."), new GUIContent(""), t, t.startSequence); if (t.startSequence == null) { GUIStyle style = new GUIStyle(GUI.skin.label); style.normal.textColor = new Color(1,0,0); EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); } bool startAutomatically = EditorGUILayout.Toggle(new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts."), t.startAutomatically); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(t, "Set Fungus Script"); t.stepTime = stepTime; t.startSequence = startSequence; t.startAutomatically = startAutomatically; } EditorGUILayout.Separator(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Open Editor")) { EditorWindow.GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); EditorGUILayout.Separator(); if (t.selectedCommand != null) { FungusCommandEditor commandEditor = Editor.CreateEditor(t.selectedCommand) as FungusCommandEditor; commandEditor.DrawCommandInspectorGUI(); } EditorGUILayout.Separator(); DrawVariablesGUI(); } public void DrawVariablesGUI() { serializedObject.Update(); FungusScript t = target as FungusScript; ReorderableListGUI.Title("Variables"); SerializedProperty variablesProperty = serializedObject.FindProperty("variables"); FungusVariableListAdaptor adaptor = new FungusVariableListAdaptor(variablesProperty, 0); ReorderableListControl.DrawControlFromState(adaptor, null, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (!Application.isPlaying && GUILayout.Button("Add Variable")) { GenericMenu menu = new GenericMenu (); menu.AddItem(new GUIContent ("Boolean"), false, AddVariable, t); menu.AddItem (new GUIContent ("Integer"), false, AddVariable, t); menu.AddItem (new GUIContent ("Float"), false, AddVariable, t); menu.AddItem (new GUIContent ("String"), false, AddVariable, t); menu.ShowAsContext (); } GUILayout.EndHorizontal(); serializedObject.ApplyModifiedProperties(); } void AddVariable(object obj) where T : FungusVariable { FungusScript fungusScript = obj as FungusScript; if (fungusScript == null) { return; } Undo.RecordObject(fungusScript, "Add Variable"); T variable = fungusScript.gameObject.AddComponent(); variable.key = fungusScript.GetUniqueVariableKey(""); fungusScript.variables.Add(variable); } } }