using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Scripting", "Save Globals", "Saves all current global variables to persistent storage. These can be loaded back in again in future using the LoadGlobals command. This provides a basic save game system.")] public class SaveGlobals : Command { [Tooltip("Save Name of saved global variable values")] public string saveName = ""; public override void OnEnter() { GlobalVariables.Save(saveName); Continue(); } public override string GetSummary() { return saveName; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }