using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { [CommandInfo("Dialog", "Set Say Dialog", "Sets the active dialog to use for displaying story text with the Say command.")] public class SetSayDialog : FungusCommand { public SayDialog dialog; static public SayDialog activeDialog; public override void OnEnter() { activeDialog = dialog; Continue(); } public override string GetSummary() { if (dialog == null) { return "Error: No dialog selected"; } return dialog.name; } public override Color GetButtonColor() { return new Color32(184, 210, 235, 255); } } }