using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Call", "Execute another sequence.")] public class Call : Command { public Sequence targetSequence; public override void OnEnter() { if (targetSequence != null) { ExecuteSequence(targetSequence); } else { Continue(); } } public override void GetConnectedSequences(ref List connectedSequences) { if (targetSequence != null) { connectedSequences.Add(targetSequence); } } public override string GetSummary() { if (targetSequence == null) { return ""; } return targetSequence.sequenceName; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }