using UnityEngine; using System; using System.Collections; namespace Fungus.Script { [CommandInfo("Scripting", "Save Globals", "Saves all current global variables to be loaded again later using the LoadGlobals command. This provides a basic save game system.", 255, 255, 255)] public class SaveGlobals : FungusCommand { public string saveName = ""; public override void OnEnter() { GlobalVariables.Save(saveName); } public override string GetSummary() { return saveName; } } }