using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { [CommandInfo("Dialog", "Choose", "Presents a list of options for the player to choose from, with an optional timeout. Add options using preceding AddOption commands.", 184, 210, 235)] public class Choose : FungusCommand { public ChooseDialog dialog; static public ChooseDialog activeDialog; public class Option { public string optionText; public Sequence targetSequence; } static public List