using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTest
{
public enum TestResultState : byte
{
Inconclusive = 0,
///
/// The test was not runnable.
///
NotRunnable = 1,
///
/// The test has been skipped.
///
Skipped = 2,
///
/// The test has been ignored.
///
Ignored = 3,
///
/// The test succeeded
///
Success = 4,
///
/// The test failed
///
Failure = 5,
///
/// The test encountered an unexpected exception
///
Error = 6,
///
/// The test was cancelled by the user
///
Cancelled = 7
}
}