// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEditor; using UnityEngine; namespace Fungus { [CustomEditor (typeof(EventHandler), true)] public class EventHandlerEditor : Editor { /// /// Returns the class attribute info for an event handler class. /// public static EventHandlerInfoAttribute GetEventHandlerInfo(System.Type eventHandlerType) { object[] attributes = eventHandlerType.GetCustomAttributes(typeof(EventHandlerInfoAttribute), false); foreach (object obj in attributes) { EventHandlerInfoAttribute eventHandlerInfoAttr = obj as EventHandlerInfoAttribute; if (eventHandlerInfoAttr != null) { return eventHandlerInfoAttr; } } return null; } public virtual void DrawInspectorGUI() { // Users should not be able to change the MonoScript for the command using the usual Script field. // Doing so could cause block.commandList to contain null entries. // To avoid this we manually display all properties, except for m_Script. serializedObject.Update(); SerializedProperty iterator = serializedObject.GetIterator(); bool enterChildren = true; while (iterator.NextVisible(enterChildren)) { enterChildren = false; if (iterator.name == "m_Script") { continue; } EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]); } EventHandler t = target as EventHandler; EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(t.GetType()); if (info != null && info.HelpText.Length > 0) { EditorGUILayout.HelpBox(info.HelpText, MessageType.Info); } serializedObject.ApplyModifiedProperties(); } } }