// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEditor.Experimental.AssetImporters; using System.IO; namespace Fungus.EditorUtils { #if UNITY_2018_4_OR_NEWER [ScriptedImporter(1, "lua")] public class LuaScriptedImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath)); ctx.AddObjectToAsset("main", lua); ctx.SetMainObject(lua); } } #endif }