// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEditor; using System; using System.Linq; using System.Collections.Generic; using System.Reflection; using Object = UnityEngine.Object; namespace Fungus.EditorUtils { public class FlowchartWindow : EventWindow { protected class ClipboardObject { internal SerializedObject serializedObject; internal Type type; internal ClipboardObject(Object obj) { serializedObject = new SerializedObject(obj); type = obj.GetType(); } } protected class BlockCopy { private SerializedObject block = null; private List commands = new List(); private ClipboardObject eventHandler = null; internal BlockCopy(Block block) { this.block = new SerializedObject(block); foreach (var command in block.CommandList) { commands.Add(new ClipboardObject(command)); } if (block._EventHandler != null) { eventHandler = new ClipboardObject(block._EventHandler); } } private void CopyProperties(SerializedObject source, Object dest, params SerializedPropertyType[] excludeTypes) { var newSerializedObject = new SerializedObject(dest); var prop = source.GetIterator(); while (prop.NextVisible(true)) { if (!excludeTypes.Contains(prop.propertyType)) { newSerializedObject.CopyFromSerializedProperty(prop); } } newSerializedObject.ApplyModifiedProperties(); } internal Block PasteBlock(FlowchartWindow flowWind ,Flowchart flowchart) { var newBlock = flowWind.CreateBlock(flowchart, Vector2.zero); // Copy all command serialized properties // Copy references to match duplication behavior foreach (var command in commands) { var newCommand = Undo.AddComponent(flowchart.gameObject, command.type) as Command; CopyProperties(command.serializedObject, newCommand); newCommand.ItemId = flowchart.NextItemId(); newBlock.CommandList.Add(newCommand); } // Copy event handler if (eventHandler != null) { var newEventHandler = Undo.AddComponent(flowchart.gameObject, eventHandler.type) as EventHandler; CopyProperties(eventHandler.serializedObject, newEventHandler); newEventHandler.ParentBlock = newBlock; newBlock._EventHandler = newEventHandler; } // Copy block properties, but do not copy references because those were just assigned CopyProperties( block, newBlock, SerializedPropertyType.ObjectReference, SerializedPropertyType.Generic, SerializedPropertyType.ArraySize ); newBlock.BlockName = flowchart.GetUniqueBlockKey(block.FindProperty("blockName").stringValue + " (Copy)"); return newBlock; } } protected struct BlockGraphics { internal Color tint; internal Texture2D onTexture; internal Texture2D offTexture; } /// /// Helper class to maintain list of blocks that are currently executing when the game is running in editor /// protected class ExecutingBlocks { internal List areExecuting = new List(), wereExecuting = new List(), workspace = new List(); internal bool isChangeDetected { get; set; } private float lastFade; internal void ProcessAllBlocks(Block[] blocks) { isChangeDetected = false; workspace.Clear(); //cache these once as they can end up being called thousands of times per frame otherwise var curRealTime = Time.realtimeSinceStartup; var fadeTimer = curRealTime + FungusConstants.ExecutingIconFadeTime; for (int i = 0; i < blocks.Length; ++i) { var b = blocks[i]; var bIsExec = b.IsExecuting(); if (bIsExec) { b.ExecutingIconTimer = fadeTimer; b.ActiveCommand.ExecutingIconTimer = fadeTimer; workspace.Add(b); } } if(areExecuting.Count != workspace.Count || !WorkspaceMatchesExeucting()) { wereExecuting.Clear(); wereExecuting.AddRange(areExecuting); areExecuting.Clear(); areExecuting.AddRange(workspace); isChangeDetected = true; lastFade = fadeTimer; } } internal bool WorkspaceMatchesExeucting() { for (int i = 0; i < areExecuting.Count; i++) { if (areExecuting[i] != workspace[i]) return false; } return true; } internal bool IsAnimFadeoutNeed() { return (lastFade - Time.realtimeSinceStartup) >= 0; } internal void ClearAll() { areExecuting.Clear(); wereExecuting.Clear(); workspace.Clear(); isChangeDetected = true; lastFade = 0; } } public const float GridLineSpacingSize = 120; public const float GridObjectSnap = 20; public const float DefaultBlockHeight = 40; public const float BlockMinWidth = 60; public const float BlockMaxWidth = 240; public const float MinZoomValue = 0.25f; public const float MaxZoomValue = 1f; public const int HorizontalPad = 20; public const int VerticalPad = 5; //defines the distance between a down and up for a right click to be a click rather than a drag public const float RightClickTolerance = 5f; public const string SearchFieldName = "search"; protected readonly Color connectionColor = new Color(0.65f, 0.65f, 0.65f, 1.0f); protected List copyList = new List(); public static List deleteList = new List(); protected Vector2 startDragPosition; protected GUIStyle nodeStyle, descriptionStyle, handlerStyle; protected static BlockInspector blockInspector; protected int forceRepaintCount; protected Texture2D addTexture; protected GUIContent addButtonContent; protected Texture2D connectionPointTexture; protected Rect selectionBox; protected Vector2 startSelectionBoxPosition = -Vector2.one; protected List mouseDownSelectionState = new List(); protected Color gridLineColor = Color.black; // Context Click occurs on MouseDown which interferes with panning // Track right click positions manually to show menus on MouseUp protected Vector2 rightClickDown = -Vector2.one; private string searchString = string.Empty; protected Rect searchRect; protected Rect popupRect; protected List filteredBlocks = new List(); protected int blockPopupSelection = -1; protected Vector2 popupScroll; protected Flowchart flowchart, prevFlowchart; protected int prevVarCount; protected Block[] blocks = new Block[0]; protected Block dragBlock; protected bool hasDraggedSelected = false; protected static FungusState fungusState; static protected VariableListAdaptor variableListAdaptor; private bool filterStale = true; private bool wasControl; private ExecutingBlocks executingBlocks = new ExecutingBlocks(); private GUIStyle toolbarSeachTextFieldStyle; protected GUIStyle ToolbarSeachTextFieldStyle { get { if(toolbarSeachTextFieldStyle == null) toolbarSeachTextFieldStyle = GUI.skin.FindStyle("ToolbarSeachTextField"); return toolbarSeachTextFieldStyle; } } private GUIStyle toolbarSeachCancelButtonStyle; private bool didDoubleClick; protected GUIStyle ToolbarSeachCancelButtonStyle { get { if(toolbarSeachCancelButtonStyle == null) toolbarSeachCancelButtonStyle = GUI.skin.FindStyle("ToolbarSeachCancelButton"); return toolbarSeachCancelButtonStyle; } } [MenuItem("Tools/Fungus/Flowchart Window")] static void Init() { GetWindow(typeof(FlowchartWindow), false, "Flowchart"); } protected virtual void OnEnable() { addTexture = FungusEditorResources.AddSmall; addButtonContent = new GUIContent(addTexture, "Add a new block"); connectionPointTexture = FungusEditorResources.ConnectionPoint; gridLineColor.a = EditorGUIUtility.isProSkin ? 0.5f : 0.25f; copyList.Clear(); wantsMouseMove = true; // For hover selection in block search popup UpdateBlockCollection(); EditorApplication.update += OnEditorUpdate; Undo.undoRedoPerformed += Undo_ForceRepaint; #if UNITY_2017_4_OR_NEWER EditorApplication.playModeStateChanged += EditorApplication_playModeStateChanged; #endif } //cache styles here, rather than duping them for every block we may ever draw, // does mean any modifications made to the style when drawing must be undone as you go protected void InitStyles() { if (nodeStyle == null) { nodeStyle = new GUIStyle(); // All block nodes use the same GUIStyle, but with a different background nodeStyle.border = new RectOffset(HorizontalPad, HorizontalPad, VerticalPad, VerticalPad); nodeStyle.padding = nodeStyle.border; nodeStyle.contentOffset = Vector2.zero; nodeStyle.alignment = TextAnchor.MiddleCenter; nodeStyle.wordWrap = true; } if (EditorStyles.helpBox != null && descriptionStyle == null) { descriptionStyle = new GUIStyle(EditorStyles.helpBox); descriptionStyle.wordWrap = true; } if (EditorStyles.whiteLabel != null && handlerStyle == null) { handlerStyle = new GUIStyle(EditorStyles.whiteLabel); handlerStyle.wordWrap = true; handlerStyle.margin.top = 0; handlerStyle.margin.bottom = 0; handlerStyle.alignment = TextAnchor.MiddleCenter; } } protected virtual void OnDisable() { EditorApplication.update -= OnEditorUpdate; Undo.undoRedoPerformed -= Undo_ForceRepaint; #if UNITY_2017_4_OR_NEWER EditorApplication.playModeStateChanged -= EditorApplication_playModeStateChanged; #endif } #if UNITY_2017_4_OR_NEWER private void EditorApplication_playModeStateChanged(PlayModeStateChange obj) { //force null so it can refresh context on the other side of the context flowchart = null; prevFlowchart = null; blockInspector = null; } #endif protected void Undo_ForceRepaint() { //an undo redo may have added or removed blocks so UpdateBlockCollection(); flowchart.UpdateSelectedCache(); Repaint(); } protected void OnEditorUpdate() { HandleFlowchartSelectionChange(); if(flowchart != null) { var varcount = flowchart.VariableCount; if (varcount != prevVarCount) { prevVarCount = varcount; Repaint(); } if(flowchart.SelectedCommandsStale) { flowchart.SelectedCommandsStale = false; Repaint(); } if(CommandEditor.SelectedCommandDataStale) { CommandEditor.SelectedCommandDataStale = false; Repaint(); } if(BlockEditor.SelectedBlockDataStale) { BlockEditor.SelectedBlockDataStale = false; Repaint(); } if (FlowchartEditor.FlowchartDataStale) { FlowchartEditor.FlowchartDataStale = false; Repaint(); } } else { prevVarCount = 0; } if (Application.isPlaying) { executingBlocks.ProcessAllBlocks(blocks); if (executingBlocks.isChangeDetected || executingBlocks.IsAnimFadeoutNeed()) Repaint(); } } protected void UpdateBlockCollection() { flowchart = GetFlowchart(); if (flowchart == null) { blocks = new Block[0]; filteredBlocks = new List(); } else { blocks = flowchart.GetComponents(); } filterStale = true; UpdateFilteredBlocks(); } protected virtual void OnInspectorUpdate() { if (HandleFlowchartSelectionChange()) return; // Ensure the Block Inspector is always showing the currently selected block var flowchart = GetFlowchart(); if (flowchart == null || AnyNullBLocks()) { UpdateBlockCollection(); Repaint(); return; } if (Selection.activeGameObject == null && flowchart.SelectedBlock != null) { if (blockInspector == null) { ShowBlockInspector(flowchart); } blockInspector.block = (Block)flowchart.SelectedBlock; } if (forceRepaintCount != 0) { forceRepaintCount--; forceRepaintCount = Math.Max(0, forceRepaintCount); Repaint(); } } private bool AnyNullBLocks() { if (blocks == null) return true; for (int i = 0; i < blocks.Length; i++) { if (blocks[i] == null) return true; } return false; } protected virtual void OnBecameVisible() { // Ensure that toolbar looks correct in both docked and undocked windows // The docked value doesn't always report correctly without the delayCall EditorApplication.delayCall += () => { var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance; var isDockedMethod = typeof(EditorWindow).GetProperty("docked", flags).GetGetMethod(true); if ((bool) isDockedMethod.Invoke(this, null)) { EditorZoomArea.Offset = new Vector2(2.0f, 19.0f); } else { EditorZoomArea.Offset = new Vector2(0.0f, 22.0f); } }; } public static Flowchart GetFlowchart() { // Using a temp hidden object to track the active Flowchart across // serialization / deserialization when playing the game in the editor. if (fungusState == null) { fungusState = GameObject.FindObjectOfType(); if (fungusState == null) { GameObject go = new GameObject("_FungusState"); go.hideFlags = HideFlags.HideInHierarchy; fungusState = go.AddComponent(); } } if (Selection.activeGameObject != null) { var fs = Selection.activeGameObject.GetComponent(); if (fs != null) { fungusState.SelectedFlowchart = fs; } } if (fungusState.SelectedFlowchart == null) { variableListAdaptor = null; } else if (variableListAdaptor == null || variableListAdaptor.TargetFlowchart != fungusState.SelectedFlowchart) { var fsSO = new SerializedObject(fungusState.SelectedFlowchart); variableListAdaptor = new VariableListAdaptor(fsSO.FindProperty("variables"), fungusState.SelectedFlowchart); } return fungusState.SelectedFlowchart; } protected void UpdateFilteredBlocks() { if (filterStale) { filterStale = false; //reset all for (int i = 0; filteredBlocks != null && i < filteredBlocks.Count; i++) { if (filteredBlocks[i] != null) { filteredBlocks[i].FilterState = Block.FilteredState.None; } } var nullCount = filteredBlocks.Count(x => x == null); if (nullCount > 0 && nullCount != filteredBlocks.Count) { Debug.LogWarning("Null block found in filteredBlocks. May be a symptom of an underlying issue"); } filteredBlocks.Clear(); for (int i = 0; i < blocks.Length; i++) { var item = blocks[i]; if (item != null) { if(IsBlockNameMatch(item)) { filteredBlocks.Add(item); item.FilterState = Block.FilteredState.Full; } else if (IsCommandContentMatch(item)) { filteredBlocks.Add(item); item.FilterState = Block.FilteredState.Partial; } } } blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Count - 1); } } private bool IsBlockNameMatch(Block block) { return block.BlockName.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0; } private bool IsCommandContentMatch(Block block) { return block.CommandList.Any(command => command.GetSearchableContent().IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0); } protected virtual void HandleEarlyEvents(Event e) { switch (e.type) { case EventType.MouseDown: // Clear search filter focus if (!searchRect.Contains(e.mousePosition) && !popupRect.Contains(e.mousePosition)) { CloseBlockPopup(); } if (e.button == 0 && searchRect.Contains(e.mousePosition)) { blockPopupSelection = 0; popupScroll = Vector2.zero; } rightClickDown = -Vector2.one; break; case EventType.KeyDown: if (GUI.GetNameOfFocusedControl() == SearchFieldName) { var centerBlock = false; var selectBlock = false; var closePopup = false; var useEvent = false; switch (e.keyCode) { case KeyCode.DownArrow: ++blockPopupSelection; centerBlock = true; useEvent = true; break; case KeyCode.UpArrow: --blockPopupSelection; centerBlock = true; useEvent = true; break; case KeyCode.Return: centerBlock = true; selectBlock = true; closePopup = true; useEvent = true; break; case KeyCode.Escape: closePopup = true; useEvent = true; break; } blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Count - 1); if (centerBlock && filteredBlocks.Count > 0) { var block = filteredBlocks[blockPopupSelection]; CenterBlock(block); if (selectBlock) { SelectBlock(block); } } if (closePopup) { CloseBlockPopup(); } if (useEvent) { e.Use(); } } else if (e.keyCode == KeyCode.Escape) { DeselectAll(); e.Use(); } else if (e.control && !wasControl) { StartControlSelection(); Repaint(); wasControl = true; } break; case EventType.KeyUp: if (!e.control && wasControl) { wasControl = false; EndControlSelection(); Repaint(); } break; } } private void StartControlSelection() { mouseDownSelectionState.AddRange(flowchart.SelectedBlocks); flowchart.ClearSelectedBlocks(); for (int i = 0; i < mouseDownSelectionState.Count; i++) { if (mouseDownSelectionState[i] != null) { mouseDownSelectionState[i].IsControlSelected = true; } else { Debug.LogWarning("Null block found in mouseDownSelectionState. May be a symptom of an underlying issue"); } } } private void AddMouseDownSelectionState(Block item) { mouseDownSelectionState.Add(item); item.IsControlSelected = true; } private void RemoveMouseDownSelectionState(Block item) { mouseDownSelectionState.Remove(item); item.IsControlSelected = false; } private void EndControlSelection() { //we can be called either by mouse up with control still held or because ctrl was released if (GetAppendModifierDown()) { //remove items selected from the mouse down and then move the mouse down to the selection for (int i = mouseDownSelectionState.Count - 1; i >= 0; i--) { var item = mouseDownSelectionState[i]; if (item.IsSelected) { flowchart.DeselectBlockNoCheck(item); RemoveMouseDownSelectionState(item); } else { flowchart.AddSelectedBlock(item); } } } else { //ctrl released moves all back to selection for (int i = mouseDownSelectionState.Count - 1; i >= 0; i--) { var item = mouseDownSelectionState[i]; flowchart.AddSelectedBlock(item); RemoveMouseDownSelectionState(item); } } } internal bool HandleFlowchartSelectionChange() { flowchart = GetFlowchart(); //target has changed, so clear the blockinspector if (flowchart != prevFlowchart) { blockInspector = null; prevFlowchart = flowchart; executingBlocks.ClearAll(); //attempt to defilter previous, if due to scene change these will be null // the regular filter updates will still occur within UpdateBlockCollection for (int i = 0; i < filteredBlocks.Count; i++) { if (filteredBlocks[i] != null) { filteredBlocks[i].FilterState = Block.FilteredState.None; } } UpdateBlockCollection(); if(flowchart != null) flowchart.ReverseUpdateSelectedCache();//becomes reverse restore selected cache Repaint(); return true; } return false; } protected virtual void OnGUI() { // TODO: avoid calling some of these methods in OnGUI because it should be possible // to only call them when the window is initialized or a new flowchart is selected, etc. if (HandleFlowchartSelectionChange()) return; if (flowchart == null) { GUILayout.Label("No Flowchart scene object selected"); return; } InitStyles(); DeleteBlocks(); UpdateFilteredBlocks(); HandleEarlyEvents(Event.current); // Draw background color / drop shadow if (Event.current.type == EventType.Repaint) { UnityEditor.Graphs.Styles.graphBackground.Draw( new Rect(0, 17, position.width, position.height - 17), false, false, false, false ); } // Draw blocks and connections DrawFlowchartView(Event.current); // Draw selection box if (Event.current.type == EventType.Repaint) { if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0) { GUI.Box(selectionBox, "", GUI.skin.FindStyle("SelectionRect")); } } // Draw toolbar, search popup, and variables window // need try catch here as we are now invalidating the drawer if the target flowchart // has changed which makes unity GUILayouts upset and this function appears to // actually get called partially outside our control try { DrawOverlay(Event.current); } catch (Exception) { //Debug.Log("Failed to draw overlay in some way"); } // Handle events for custom GUI base.HandleEvents(Event.current); if (forceRepaintCount > 0) { // Redraw on next frame to get crisp refresh rate Repaint(); } } protected virtual void DrawOverlay(Event e) { // Main toolbar group GUILayout.BeginHorizontal(EditorStyles.toolbar); { GUILayout.Space(2); // Draw add block button if (GUILayout.Button(addButtonContent, EditorStyles.toolbarButton)) { DeselectAll(); Vector2 newNodePosition = new Vector2( 50 / flowchart.Zoom - flowchart.ScrollPos.x, 50 / flowchart.Zoom - flowchart.ScrollPos.y ); CreateBlock(flowchart, newNodePosition); UpdateBlockCollection(); } GUILayout.Label("", EditorStyles.toolbarButton, GUILayout.Width(8)); // Separator // Draw scale bar and labels GUILayout.Label("Scale", EditorStyles.miniLabel); var newZoom = GUILayout.HorizontalSlider( flowchart.Zoom, MinZoomValue, MaxZoomValue, GUILayout.MinWidth(40), GUILayout.MaxWidth(100) ); GUILayout.Label(flowchart.Zoom.ToString("0.0#x"), EditorStyles.miniLabel, GUILayout.Width(30)); if (newZoom != flowchart.Zoom) { DoZoom(newZoom - flowchart.Zoom, Vector2.one * 0.5f); } // Draw center button if (GUILayout.Button("Center", EditorStyles.toolbarButton)) { CenterFlowchart(); } GUILayout.FlexibleSpace(); // Draw search bar GUI.SetNextControlName(SearchFieldName); var newString = EditorGUILayout.TextField(searchString, ToolbarSeachTextFieldStyle, GUILayout.Width(150)); if (newString != searchString) { searchString = newString; filterStale = true; } GUI.SetNextControlName(string.Empty); if (e.type == EventType.Repaint) { searchRect = GUILayoutUtility.GetLastRect(); popupRect = searchRect; popupRect.width += 12; popupRect.y += popupRect.height; popupRect.height = Mathf.Min(filteredBlocks.Count * 16, position.height - 22); } if (GUILayout.Button("", ToolbarSeachCancelButtonStyle)) { CloseBlockPopup(); } // Eat all click events on toolbar if (e.type == EventType.MouseDown) { if (e.mousePosition.y < searchRect.height) { e.Use(); } } } GUILayout.EndHorizontal(); // Name and description group GUILayout.BeginHorizontal(); { GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); { GUILayout.Label(flowchart.name, EditorStyles.whiteBoldLabel); GUILayout.Space(2); if (flowchart.Description.Length > 0) { GUILayout.Label(flowchart.Description, EditorStyles.helpBox); } } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); DrawVariablesBlock(e); // Draw block search popup on top of other controls if (GUI.GetNameOfFocusedControl() == SearchFieldName && filteredBlocks.Count > 0 && !string.IsNullOrEmpty(searchString)) { DrawBlockPopup(e); } } protected virtual void DrawVariablesBlock(Event e) { // Variables group GUILayout.BeginHorizontal(); { GUILayout.BeginVertical(GUILayout.Width(440)); { GUILayout.FlexibleSpace(); flowchart.VariablesScrollPos = GUILayout.BeginScrollView(flowchart.VariablesScrollPos); { GUILayout.Space(8); EditorGUI.BeginChangeCheck(); if (variableListAdaptor != null) { if (variableListAdaptor.TargetFlowchart != null) { //440 - space for scrollbar variableListAdaptor.DrawVarList(400); } else { variableListAdaptor = null; } } if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(flowchart); } } GUILayout.EndScrollView(); // Eat mouse events if (e.type == EventType.MouseDown) { Rect variableWindowRect = GUILayoutUtility.GetLastRect(); if (flowchart.VariablesExpanded && flowchart.Variables.Count > 0) { variableWindowRect.y -= 20; variableWindowRect.height += 20; } if (variableWindowRect.Contains(e.mousePosition)) { e.Use(); } } } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); } GUILayout.EndHorizontal(); } protected virtual void DrawBlockPopup(Event e) { blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Count - 1); GUI.Box(popupRect, "", GUI.skin.FindStyle("sv_iconselector_back")); if (e.type == EventType.MouseMove) { if (popupRect.Contains(e.mousePosition)) { var relativeY = e.mousePosition.y - popupRect.yMin + popupScroll.y; blockPopupSelection = (int) (relativeY / 16); } e.Use(); } GUILayout.BeginArea(popupRect); { popupScroll = EditorGUILayout.BeginScrollView(popupScroll, GUIStyle.none, GUI.skin.verticalScrollbar); { var normalStyle = new GUIStyle(GUI.skin.FindStyle("MenuItem")); normalStyle.padding = new RectOffset(8, 0, 0, 0); normalStyle.imagePosition = ImagePosition.ImageLeft; var selectedStyle = new GUIStyle(normalStyle); selectedStyle.normal = selectedStyle.hover; normalStyle.hover = normalStyle.normal; for (int i = 0; i < filteredBlocks.Count; ++i) { EditorGUILayout.BeginHorizontal(GUILayout.Height(16)); var block = filteredBlocks[i]; var style = i == blockPopupSelection ? selectedStyle : normalStyle; GUI.contentColor = GetBlockGraphics(block).tint; var buttonPressed = false; if (GUILayout.Button(FungusEditorResources.BulletPoint, style, GUILayout.Width(16))) { buttonPressed = true; } GUI.contentColor = Color.white; if (GUILayout.Button(block.BlockName, style)) { buttonPressed = true; } if (buttonPressed) { CenterBlock(block); SelectBlock(block); CloseBlockPopup(); } EditorGUILayout.EndHorizontal(); } } EditorGUILayout.EndScrollView(); } GUILayout.EndArea(); } protected Block GetBlockAtPoint(Vector2 point) { for (int i = blocks.Length - 1; i > -1; --i) { var block = blocks[i]; var rect = block._NodeRect; rect.position += flowchart.ScrollPos; if (rect.Contains(point / flowchart.Zoom)) { return block; } } return null; } protected override void OnMouseDown(Event e) { var hitBlock = GetBlockAtPoint(e.mousePosition); // Convert Ctrl+Left click to a right click on mac if (Application.platform == RuntimePlatform.OSXEditor) { if (e.button == MouseButton.Left && e.control) { e.button = MouseButton.Right; } } switch(e.button) { case MouseButton.Left: if (!e.alt) { if (hitBlock != null) { if(e.clickCount == 2) { CenterBlock(hitBlock); e.Use(); didDoubleClick = true; return; } startDragPosition = e.mousePosition / flowchart.Zoom - flowchart.ScrollPos; Undo.RecordObject(flowchart, "Select"); if (GetAppendModifierDown()) { //ctrl clicking blocks toggles between if (mouseDownSelectionState.Contains(hitBlock)) { RemoveMouseDownSelectionState(hitBlock); } else { AddMouseDownSelectionState(hitBlock); } } else { if (flowchart.SelectedBlocks.Contains(hitBlock)) { SetBlockForInspector(flowchart, hitBlock); } else { SelectBlock(hitBlock); } dragBlock = hitBlock; hasDraggedSelected = false; } e.Use(); GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus) } else if (!(UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom)) { startSelectionBoxPosition = e.mousePosition; selectionBox = Rect.MinMaxRect(selectionBox.x, selectionBox.y, selectionBox.x, selectionBox.y); e.Use(); } } break; case MouseButton.Right: rightClickDown = e.mousePosition; e.Use(); break; } } protected override void OnMouseDrag(Event e) { var draggingWindow = false; switch (e.button) { case MouseButton.Left: // Block dragging if (dragBlock != null) { for (int i = 0; i < flowchart.SelectedBlocks.Count; ++i) { var block = flowchart.SelectedBlocks[i]; var tempRect = block._NodeRect; tempRect.position += e.delta / flowchart.Zoom; block._NodeRect = tempRect; } hasDraggedSelected = true; e.Use(); } // Pan tool or alt + left click else if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan || e.alt) { draggingWindow = true; } else if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom) { DoZoom(-e.delta.y * 0.01f, Vector2.one * 0.5f); e.Use(); } // Selection box else if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0) { if (Mathf.Approximately(e.delta.magnitude, 0)) break; var topLeft = Vector2.Min(startSelectionBoxPosition, e.mousePosition); var bottomRight = Vector2.Max(startSelectionBoxPosition, e.mousePosition); selectionBox = Rect.MinMaxRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y); Rect zoomSelectionBox = selectionBox; zoomSelectionBox.position -= flowchart.ScrollPos * flowchart.Zoom; zoomSelectionBox.position /= flowchart.Zoom; zoomSelectionBox.size /= flowchart.Zoom; for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; var doesMarqueOverlap = zoomSelectionBox.Overlaps(block._NodeRect); if (doesMarqueOverlap) { flowchart.AddSelectedBlock(block); } else { flowchart.DeselectBlockNoCheck(block); } } e.Use(); } break; case MouseButton.Right: if (Vector2.Distance(rightClickDown, e.mousePosition) > RightClickTolerance) { rightClickDown = -Vector2.one; } draggingWindow = true; break; case MouseButton.Middle: draggingWindow = true; break; } if (draggingWindow) { flowchart.ScrollPos += e.delta / flowchart.Zoom; e.Use(); } } protected override void OnRawMouseUp(Event e) { var hitBlock = GetBlockAtPoint(e.mousePosition); // Convert Ctrl+Left click to a right click on mac if (Application.platform == RuntimePlatform.OSXEditor) { if (e.button == MouseButton.Left && e.control) { e.button = MouseButton.Right; } } switch (e.button) { case MouseButton.Left: if(didDoubleClick) { didDoubleClick = false; return; } if (dragBlock != null) { for (int i = 0; i < flowchart.SelectedBlocks.Count; ++i) { var block = flowchart.SelectedBlocks[i]; var tempRect = block._NodeRect; var distance = e.mousePosition / flowchart.Zoom - flowchart.ScrollPos - startDragPosition; tempRect.position -= distance; block._NodeRect = tempRect; Undo.RecordObject(block, "Block Position"); tempRect.position += distance; block._NodeRect = tempRect; if (FungusEditorPreferences.useGridSnap) { block._NodeRect = block._NodeRect.SnapPosition(GridObjectSnap); } Repaint(); } dragBlock = null; } // Check to see if selection actually changed? if (selectionBox.size.x > 0 && selectionBox.size.y > 0) { Undo.RecordObject(flowchart, "Select"); flowchart.UpdateSelectedCache(); EndControlSelection(); //if ctrl down push them immediately back into mouse down if (GetAppendModifierDown()) StartControlSelection(); Repaint(); if (flowchart.SelectedBlock != null) { SetBlockForInspector(flowchart, flowchart.SelectedBlock); } Repaint(); } else { if (!GetAppendModifierDown() && !hasDraggedSelected) { DeselectAll(); if (hitBlock != null) { SelectBlock(hitBlock); } } } hasDraggedSelected = false; break; case MouseButton.Right: if (rightClickDown != -Vector2.one) { var menu = new GenericMenu(); var mousePosition = rightClickDown; // Clicked on a block if (hitBlock != null) { flowchart.AddSelectedBlock(hitBlock); // Use a copy because flowchart.SelectedBlocks gets modified var blockList = new List(flowchart.SelectedBlocks); menu.AddItem(new GUIContent ("Copy"), false, () => Copy()); menu.AddItem(new GUIContent ("Cut"), false, () => Cut()); menu.AddItem(new GUIContent ("Duplicate"), false, () => Duplicate()); menu.AddItem(new GUIContent ("Delete"), false, () => AddToDeleteList(blockList)); menu.AddSeparator(""); if(Application.isPlaying) { menu.AddItem(new GUIContent("StopAll"), false, () => StopAllBlocks()); menu.AddItem(new GUIContent("Stop"), false, () => StopThisBlock(hitBlock)); menu.AddItem(new GUIContent("Execute"), false, () => ExecuteThisBlock(hitBlock, false)); menu.AddItem(new GUIContent("Execute (Stop All First)"), false, () => ExecuteThisBlock(hitBlock, true)); } else { menu.AddDisabledItem(new GUIContent("StopAll"));//, false), () => StopAllBlocks()); menu.AddDisabledItem(new GUIContent("Stop"));//, false);, () => StopThisBlock(hitBlock)); menu.AddDisabledItem(new GUIContent("Execute"));//, false);, () => ExecuteThisBlock(hitBlock, false)); menu.AddDisabledItem(new GUIContent("Execute (Stop All First)"));//, false);, () => ExecuteThisBlock(hitBlock, true)); } } else { DeselectAll(); menu.AddItem(new GUIContent("Add Block"), false, () => CreateBlock(flowchart, mousePosition / flowchart.Zoom - flowchart.ScrollPos)); if (copyList.Count > 0) { menu.AddItem(new GUIContent("Paste"), false, () => Paste(mousePosition)); } else { menu.AddDisabledItem(new GUIContent("Paste")); } menu.AddSeparator(""); if (Application.isPlaying) { menu.AddItem(new GUIContent("StopAll"), false, () => StopAllBlocks()); } else { menu.AddDisabledItem(new GUIContent("StopAll"));//, false);, () => StopAllBlocks()); } } var menuRect = new Rect(); menuRect.position = new Vector2(mousePosition.x, mousePosition.y - 12f); menu.DropDown(menuRect); e.Use(); } break; } // Selection box selectionBox.size = Vector2.zero; selectionBox.position = -Vector2.one; startSelectionBoxPosition = selectionBox.position; } protected override void OnScrollWheel(Event e) { if (selectionBox.size == Vector2.zero) { Vector2 zoomCenter; zoomCenter.x = e.mousePosition.x / flowchart.Zoom / position.width; zoomCenter.y = e.mousePosition.y / flowchart.Zoom / position.height; zoomCenter *= flowchart.Zoom; DoZoom(-e.delta.y * 0.01f, zoomCenter); e.Use(); } } protected virtual void DrawFlowchartView(Event e) { // Calc rect for script view Rect scriptViewRect = CalcFlowchartWindowViewRect(); EditorZoomArea.Begin(flowchart.Zoom, scriptViewRect); if (e.type == EventType.Repaint) { DrawGrid(); //draw all non selected for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; if(!block.IsSelected && ! block.IsControlSelected) DrawBlock(block, scriptViewRect); } //draw all held for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; if (block.IsControlSelected) DrawBlock(block, scriptViewRect); } //draw all selected for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; if (block.IsSelected) DrawBlock(block, scriptViewRect); } } // Draw play icons beside all executing blocks if (Application.isPlaying) { var emptyStyle = new GUIStyle(); //cache these once as they can end up being called thousands of times per frame otherwise var curRealTime = Time.realtimeSinceStartup; for (int i = 0; i < blocks.Length; ++i) { var b = blocks[i]; DrawExecutingBlockIcon(b, scriptViewRect, (b.ExecutingIconTimer - curRealTime) / FungusConstants.ExecutingIconFadeTime, emptyStyle); } GUI.color = Color.white; } EditorZoomArea.End(); } private void DrawExecutingBlockIcon(Block b, Rect scriptViewRect, float alpha, GUIStyle style) { if (alpha <= 0) return; Rect rect = new Rect(b._NodeRect); rect.x += flowchart.ScrollPos.x - 37; rect.y += flowchart.ScrollPos.y + 3; rect.width = 34; rect.height = 34; if (scriptViewRect.Overlaps(rect)) { GUI.color = new Color(1f, 1f, 1f, alpha); if (GUI.Button(rect, FungusEditorResources.PlayBig, style)) { SelectBlock(b); } GUI.color = Color.white; } } private Rect CalcFlowchartWindowViewRect() { return new Rect(0, 0, this.position.width / flowchart.Zoom, this.position.height / flowchart.Zoom); } public virtual Vector2 GetBlockCenter(Block[] blocks) { if (blocks.Length == 0) { return Vector2.zero; } Vector2 min = blocks[0]._NodeRect.min; Vector2 max = blocks[0]._NodeRect.max; for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; min.x = Mathf.Min(min.x, block._NodeRect.center.x); min.y = Mathf.Min(min.y, block._NodeRect.center.y); max.x = Mathf.Max(max.x, block._NodeRect.center.x); max.y = Mathf.Max(max.y, block._NodeRect.center.y); } return (min + max) * 0.5f; } protected virtual void CenterFlowchart() { UpdateBlockCollection(); if (blocks.Length > 0) { var center = -GetBlockCenter(blocks); center.x += position.width * 0.5f / flowchart.Zoom; center.y += position.height * 0.5f / flowchart.Zoom; flowchart.CenterPosition = center; flowchart.ScrollPos = flowchart.CenterPosition; } } protected virtual void DoZoom(float delta, Vector2 center) { var prevZoom = flowchart.Zoom; flowchart.Zoom += delta; flowchart.Zoom = Mathf.Clamp(flowchart.Zoom, MinZoomValue, MaxZoomValue); var deltaSize = position.size / prevZoom - position.size / flowchart.Zoom; var offset = -Vector2.Scale(deltaSize, center); flowchart.ScrollPos += offset; forceRepaintCount = 1; } //Potentially could be faster using https://forum.unity.com/threads/how-do-i-access-the-background-image-used-for-the-animator.501876/ protected virtual void DrawGrid() { float width = this.position.width / flowchart.Zoom; float height = this.position.height / flowchart.Zoom; Handles.color = gridLineColor; float x = flowchart.ScrollPos.x % GridLineSpacingSize; while (x < width) { Handles.DrawLine(new Vector2(x, 0), new Vector2(x, height)); x += GridLineSpacingSize; } float y = (flowchart.ScrollPos.y % GridLineSpacingSize); while (y < height) { if (y >= 0) { Handles.DrawLine(new Vector2(0, y), new Vector2(width, y)); } y += GridLineSpacingSize; } Handles.color = Color.white; } protected virtual void SelectBlock(Block block) { // Select the block and also select currently executing command flowchart.SelectedBlock = block; SetBlockForInspector(flowchart, block); } protected virtual void DeselectAll() { Undo.RecordObject(flowchart, "Deselect"); flowchart.ClearSelectedCommands(); EndControlSelection(); flowchart.ClearSelectedBlocks(); Selection.activeGameObject = flowchart.gameObject; } public Block CreateBlock(Flowchart flowchart, Vector2 position) { Block newBlock = flowchart.CreateBlock(position); UpdateBlockCollection(); Undo.RegisterCreatedObjectUndo(newBlock, "New Block"); // Use AddSelected instead of Select for when multiple blocks are duplicated flowchart.AddSelectedBlock(newBlock); SetBlockForInspector(flowchart, newBlock); return newBlock; } public Block CreateBlockSuppressSelect(Flowchart flowchart, Vector2 position) { Block newBlock = flowchart.CreateBlock(position); UpdateBlockCollection(); Undo.RegisterCreatedObjectUndo(newBlock, "New Block"); return newBlock; } //prevent every DrawConnections from allocating a new list for all of its connections protected List connectedBlocksWorkSpace = new List(); protected virtual void DrawConnections(Block block) { if (block == null) { return; } bool blockIsSelected = flowchart.SelectedBlock == block; Rect scriptViewRect = CalcFlowchartWindowViewRect(); var commandList = block.CommandList; foreach (var command in commandList) { if (command == null) { continue; } bool commandIsSelected = false; var selectedCommands = flowchart.SelectedCommands; foreach (var selectedCommand in selectedCommands) { if (selectedCommand == command) { commandIsSelected = true; break; } } bool highlight = command.IsExecuting || (blockIsSelected && commandIsSelected); connectedBlocksWorkSpace.Clear(); command.GetConnectedBlocks(ref connectedBlocksWorkSpace); foreach (var blockB in connectedBlocksWorkSpace) { if (blockB == null || block == blockB || !blockB.GetFlowchart().Equals(flowchart)) { continue; } Rect startRect = new Rect(block._NodeRect); startRect.x += flowchart.ScrollPos.x; startRect.y += flowchart.ScrollPos.y; Rect endRect = new Rect(blockB._NodeRect); endRect.x += flowchart.ScrollPos.x; endRect.y += flowchart.ScrollPos.y; Rect boundRect = new Rect(); boundRect.xMin = Mathf.Min(startRect.xMin, endRect.xMin); boundRect.xMax = Mathf.Max(startRect.xMax, endRect.xMax); boundRect.yMin = Mathf.Min(startRect.yMin, endRect.yMin); boundRect.yMax = Mathf.Max(startRect.yMax, endRect.yMax); if (boundRect.Overlaps(scriptViewRect)) DrawRectConnection(startRect, endRect, highlight); } } } static readonly Vector2[] pointsA = new Vector2[4]; static readonly Vector2[] pointsB = new Vector2[4]; //we only connect mids on sides to matching opposing middle side on other block private struct IndexPair { public int a, b; public IndexPair(int a, int b) { this.a = a;this.b = b; } } static readonly IndexPair[] closestCornerIndexPairs = new IndexPair[] { new IndexPair(){a=0,b=3 }, new IndexPair(){a=3,b=0 }, new IndexPair(){a=1,b=2 }, new IndexPair(){a=2,b=1 }, }; //prevent alloc in DrawAAConvexPolygon static readonly Vector3[] beizerWorkSpace = new Vector3[3]; protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) { //previous method made a lot of garbage so now we reuse the same array pointsA[0] = new Vector2(rectA.xMin, rectA.center.y); pointsA[1] = new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin); pointsA[2] = new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax); pointsA[3] = new Vector2(rectA.xMax, rectA.center.y); pointsB[0] = new Vector2(rectB.xMin, rectB.center.y); pointsB[1] = new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin); pointsB[2] = new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax); pointsB[3] = new Vector2(rectB.xMax, rectB.center.y); Vector2 pointA = Vector2.zero; Vector2 pointB = Vector2.zero; float minDist = float.MaxValue; //previous method compared every point to every point // we only check mathcing opposing mids for (int i = 0; i < closestCornerIndexPairs.Length; i++) { var a = pointsA[closestCornerIndexPairs[i].a]; var b = pointsB[closestCornerIndexPairs[i].b]; float d = Vector2.Distance(a, b); if (d < minDist) { pointA = a; pointB = b; minDist = d; } } Color color = connectionColor; if (highlight) { color = Color.green; } Handles.color = color; // Place control based on distance between points // Weight the min component more so things don't get overly curvy var diff = pointA - pointB; diff.x = Mathf.Abs(diff.x); diff.y = Mathf.Abs(diff.y); var min = Mathf.Min(diff.x, diff.y); var max = Mathf.Max(diff.x, diff.y); var mod = min * 0.75f + max * 0.25f; // Draw bezier curve connecting blocks var directionA = (rectA.center - pointA).normalized; var directionB = (rectB.center - pointB).normalized; var controlA = pointA - directionA * mod * 0.67f; var controlB = pointB - directionB * mod * 0.67f; Handles.DrawBezier(pointA, pointB, controlA, controlB, color, null, 3f); // Draw arrow on curve var point = GetPointOnCurve(pointA, controlA, pointB, controlB, 0.7f); var direction = (GetPointOnCurve(pointA, controlA, pointB, controlB, 0.6f) - point).normalized; var perp = new Vector2(direction.y, -direction.x); //reuse same array to avoid the auto alloced one in DrawAAConvexPolygon beizerWorkSpace[0] = point; beizerWorkSpace[1] = point + direction * 10 + perp * 5; beizerWorkSpace[2] = point + direction * 10 - perp * 5; Handles.DrawAAConvexPolygon(beizerWorkSpace); var connectionPointA = pointA + directionA * 4f; var connectionRectA = new Rect(connectionPointA.x - 4f, connectionPointA.y - 4f, 8f, 8f); var connectionPointB = pointB + directionB * 4f; var connectionRectB = new Rect(connectionPointB.x - 4f, connectionPointB.y - 4f, 8f, 8f); GUI.DrawTexture(connectionRectA, connectionPointTexture, ScaleMode.ScaleToFit); GUI.DrawTexture(connectionRectB, connectionPointTexture, ScaleMode.ScaleToFit); Handles.color = Color.white; } private static Vector2 GetPointOnCurve(Vector2 s, Vector2 st, Vector2 e, Vector2 et, float t) { float rt = 1 - t; float rtt = rt * t; return rt * rt * rt * s + 3 * rt * rtt * st + 3 * rtt * t * et + t * t * t * e; } protected void AddToDeleteList(List blocks) { for (int i = 0; i < blocks.Count; ++i) { FlowchartWindow.deleteList.Add(blocks[i]); } } internal void StopThisBlock(Block block) { block.Stop(); } internal void StopAllBlocks() { flowchart.StopAllBlocks(); } internal void ExecuteThisBlock(Block block, bool stopRunningBlocks) { if (stopRunningBlocks) StopAllBlocks(); block.StartExecution(); } public void DeleteBlocks() { // Delete any scheduled objects for (int i = 0; i < deleteList.Count; ++i) { var deleteBlock = deleteList[i]; var commandList = deleteBlock.CommandList; for (int j = 0; j < commandList.Count; ++j) { Undo.DestroyObjectImmediate(commandList[j]); } if (deleteBlock._EventHandler != null) { Undo.DestroyObjectImmediate(deleteBlock._EventHandler); } if (deleteBlock.IsSelected) { // Deselect flowchart.DeselectBlockNoCheck(deleteBlock); } Undo.DestroyObjectImmediate(deleteBlock); } if (deleteList.Count > 0) { UpdateBlockCollection(); // Revert to showing properties for the Flowchart Selection.activeGameObject = flowchart.gameObject; flowchart.ClearSelectedCommands(); Repaint(); } deleteList.Clear(); } protected static void ShowBlockInspector(Flowchart flowchart) { if (blockInspector == null) { // Create a Scriptable Object with a custom editor which we can use to inspect the selected block. // Editors for Scriptable Objects display using the full height of the inspector window. blockInspector = ScriptableObject.CreateInstance() as BlockInspector; blockInspector.hideFlags = HideFlags.DontSave; } Selection.activeObject = blockInspector; EditorUtility.SetDirty(blockInspector); } protected static void SetBlockForInspector(Flowchart flowchart, Block block) { ShowBlockInspector(flowchart); flowchart.ClearSelectedCommands(); if (block.ActiveCommand != null) { flowchart.AddSelectedCommand(block.ActiveCommand); } } /// /// Displays a temporary text alert in the center of the Flowchart window. /// public static void ShowNotification(string notificationText) { EditorWindow window = EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart"); if (window != null) { window.ShowNotification(new GUIContent(notificationText)); } } protected virtual bool GetAppendModifierDown() { return (Event.current != null && Event.current.shift) || EditorGUI.actionKey; } protected virtual void Copy() { copyList.Clear(); foreach (var block in flowchart.SelectedBlocks) { copyList.Add(new BlockCopy(block)); } foreach (var block in mouseDownSelectionState) { copyList.Add(new BlockCopy(block)); } } protected virtual void Cut() { Copy(); Undo.RecordObject(flowchart, "Cut"); AddToDeleteList(flowchart.SelectedBlocks); } // Center is position in unscaled window space protected virtual void Paste(Vector2 center, bool relative = false) { Undo.RecordObject(flowchart, "Deselect"); DeselectAll(); var pasteList = new List(); foreach (var copy in copyList) { pasteList.Add(copy.PasteBlock(this, flowchart)); } var copiedCenter = GetBlockCenter(pasteList.ToArray()) + flowchart.ScrollPos; var delta = relative ? center : (center / flowchart.Zoom - copiedCenter); foreach (var block in pasteList) { var tempRect = block._NodeRect; tempRect.position += delta; block._NodeRect = tempRect; } UpdateBlockCollection(); } protected virtual void Duplicate() { var tempCopyList = new List(copyList); Copy(); Paste(new Vector2(20, 0), true); copyList = tempCopyList; } protected override void OnValidateCommand(Event e) { if (e.type == EventType.ValidateCommand) { var c = e.commandName; if (c == "Copy" || c == "Cut" || c == "SoftDelete" || c == "Delete" || c == "Duplicate") { if (flowchart.SelectedBlocks.Count > 0 || mouseDownSelectionState.Count > 0) { e.Use(); } } else if (c == "Paste") { if (copyList.Count > 0) { e.Use(); } } else if (c == "SelectAll" || c == "Find") { e.Use(); } } } protected override void OnExecuteCommand(Event e) { switch (e.commandName) { case "Copy": Copy(); e.Use(); break; case "Cut": Cut(); e.Use(); break; case "Paste": Paste(position.center - position.position); e.Use(); break; case "Delete": AddToDeleteList(flowchart.SelectedBlocks); e.Use(); break; case "SoftDelete": AddToDeleteList(flowchart.SelectedBlocks); e.Use(); break; case "Duplicate": Duplicate(); e.Use(); break; case "SelectAll": Undo.RecordObject(flowchart, "Selection"); flowchart.ClearSelectedBlocks(); for (int i = 0; i < blocks.Length; ++i) { flowchart.AddSelectedBlock(blocks[i]); } e.Use(); break; case "Find": blockPopupSelection = 0; popupScroll = Vector2.zero; EditorGUI.FocusTextInControl(SearchFieldName); e.Use(); break; } } protected virtual void CenterBlock(Block block) { if (flowchart.Zoom < 1) { DoZoom(1 - flowchart.Zoom, Vector2.one * 0.5f); } flowchart.ScrollPos = -block._NodeRect.center + position.size * 0.5f / flowchart.Zoom; } protected virtual void CloseBlockPopup() { GUIUtility.keyboardControl = 0; searchString = string.Empty; filterStale = true; } static protected List blockGraphicsUniqueListWorkSpace = new List(); static protected List blockGraphicsConnectedWorkSpace = new List(); protected virtual BlockGraphics GetBlockGraphics(Block block) { var graphics = new BlockGraphics(); blockGraphicsUniqueListWorkSpace.Clear(); blockGraphicsConnectedWorkSpace.Clear(); Color defaultTint; if (block._EventHandler != null) { graphics.offTexture = FungusEditorResources.EventNodeOff; graphics.onTexture = FungusEditorResources.EventNodeOn; defaultTint = FungusConstants.DefaultEventBlockTint; } else { // Count the number of unique connections (excluding self references) block.GetConnectedBlocks(ref blockGraphicsConnectedWorkSpace); foreach (var connectedBlock in blockGraphicsConnectedWorkSpace) { if (connectedBlock == block || blockGraphicsUniqueListWorkSpace.Contains(connectedBlock)) { continue; } blockGraphicsUniqueListWorkSpace.Add(connectedBlock); } if (blockGraphicsUniqueListWorkSpace.Count > 1) { graphics.offTexture = FungusEditorResources.ChoiceNodeOff; graphics.onTexture = FungusEditorResources.ChoiceNodeOn; defaultTint = FungusConstants.DefaultChoiceBlockTint; } else { graphics.offTexture = FungusEditorResources.ProcessNodeOff; graphics.onTexture = FungusEditorResources.ProcessNodeOn; defaultTint = FungusConstants.DefaultProcessBlockTint; } } graphics.tint = block.UseCustomTint ? block.Tint : defaultTint; return graphics; } private void DrawBlock(Block block, Rect scriptViewRect) { float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.BlockName)).x + 10; Rect tempRect = block._NodeRect; tempRect.width = Mathf.Clamp(nodeWidthA, BlockMinWidth, BlockMaxWidth); tempRect.height = DefaultBlockHeight; if (FungusEditorPreferences.useGridSnap) { tempRect = tempRect.SnapWidth(GridObjectSnap); } block._NodeRect = tempRect; // Draw blocks var graphics = GetBlockGraphics(block); Rect windowRelativeRect = new Rect(block._NodeRect); if (FungusEditorPreferences.useGridSnap) { windowRelativeRect = windowRelativeRect.SnapPosition(GridObjectSnap); } windowRelativeRect.position += flowchart.ScrollPos; //skip if outside of view if (!scriptViewRect.Overlaps(windowRelativeRect)) return; var tmpNormBg = nodeStyle.normal.background; // Draw untinted highlight if (block.IsSelected && !block.IsControlSelected) { GUI.backgroundColor = Color.white; nodeStyle.normal.background = graphics.onTexture; GUI.Box(windowRelativeRect, "", nodeStyle); nodeStyle.normal.background = tmpNormBg; } if (block.IsControlSelected && !block.IsSelected) { GUI.backgroundColor = Color.white; nodeStyle.normal.background = graphics.onTexture; var c = GUI.backgroundColor; c.a = 0.5f; GUI.backgroundColor = c; GUI.Box(windowRelativeRect, "", nodeStyle); nodeStyle.normal.background = tmpNormBg; } // Draw tinted block; ensure text is readable var brightness = graphics.tint.r * 0.3 + graphics.tint.g * 0.59 + graphics.tint.b * 0.11; var tmpNormTxtCol = nodeStyle.normal.textColor; nodeStyle.normal.textColor = brightness >= 0.5 ? Color.black : Color.white; switch (block.FilterState) { case Block.FilteredState.Full: break; case Block.FilteredState.Partial: graphics.tint.a *= 0.65f; break; case Block.FilteredState.None: graphics.tint.a *= 0.2f; break; default: break; } nodeStyle.normal.background = graphics.offTexture; GUI.backgroundColor = graphics.tint; GUI.Box(windowRelativeRect, block.BlockName, nodeStyle); GUI.backgroundColor = Color.white; if (block.Description.Length > 0) { var content = new GUIContent(block.Description); windowRelativeRect.y += windowRelativeRect.height; windowRelativeRect.height = descriptionStyle.CalcHeight(content, windowRelativeRect.width); GUI.Label(windowRelativeRect, content, descriptionStyle); } GUI.backgroundColor = Color.white; nodeStyle.normal.textColor = tmpNormTxtCol; nodeStyle.normal.background = tmpNormBg; // Draw Event Handler labels if (block._EventHandler != null) { string handlerLabel = ""; EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(block._EventHandler.GetType()); if (info != null) { handlerLabel = "<" + info.EventHandlerName + "> "; } Rect rect = new Rect(block._NodeRect); rect.height = handlerStyle.CalcHeight(new GUIContent(handlerLabel), block._NodeRect.width); rect.x += flowchart.ScrollPos.x; rect.y += flowchart.ScrollPos.y - rect.height; GUI.Label(rect, handlerLabel, handlerStyle); } DrawConnections(block); } } }