// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
namespace Fungus
{
///
/// Changes the Image property on a UI element.
///
[CommandInfo("UI",
"Set UI Image",
"Changes the Image property of a list of UI Images.")]
[AddComponentMenu("")]
public class SetUIImage : Command
{
[Tooltip("List of UI Images to set the source image property on")]
[SerializeField] protected List images = new List();
[Tooltip("The sprite set on the source image property")]
[SerializeField] protected Sprite sprite;
#region Public members
public override void OnEnter()
{
for (int i = 0; i < images.Count; i++)
{
var image = images[i];
image.sprite = sprite;
}
Continue();
}
public override string GetSummary()
{
string summary = "";
for (int i = 0; i < images.Count; i++)
{
var targetImage = images[i];
if (targetImage == null)
{
continue;
}
if (summary.Length > 0)
{
summary += ", ";
}
summary += targetImage.name;
}
if (summary.Length == 0)
{
return "Error: No sprite selected";
}
return summary + " = " + sprite;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool IsReorderableArray(string propertyName)
{
if (propertyName == "images")
{
return true;
}
return false;
}
public override void OnCommandAdded(Block parentBlock)
{
// Add a default empty entry
images.Add(null);
}
#endregion
}
}