// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true. /// [CommandInfo("Flow", "Lua Else If", "Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.")] [AddComponentMenu("")] public class LuaElseIf : LuaCondition { protected override bool IsElseIf { get { return true; } } #region Public members public override bool CloseBlock() { return true; } #endregion } }