using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Reset", "Resets the state of all commands and local and global variables in the Flowchart.")] [AddComponentMenu("")] public class Reset : Command { [Tooltip("Reset state of all commands in the script")] public bool resetCommands = true; [Tooltip("Reset variables back to their default values")] public bool resetVariables = true; public override void OnEnter() { GetFlowchart().Reset(resetCommands, resetVariables); Continue(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }