// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Sets a Clickable2D component to be clickable / non-clickable. /// [CommandInfo("Sprite", "Set Clickable 2D", "Sets a Clickable2D component to be clickable / non-clickable.")] [AddComponentMenu("")] public class SetClickable2D : Command { [Tooltip("Reference to Clickable2D component on a gameobject")] [SerializeField] protected Clickable2D targetClickable2D; [Tooltip("Set to true to enable the component")] [SerializeField] protected BooleanData activeState; #region Public members public override void OnEnter() { if (targetClickable2D != null) { targetClickable2D.ClickEnabled = activeState.Value; } Continue(); } public override string GetSummary() { if (targetClickable2D == null) { return "Error: No Clickable2D component selected"; } return targetClickable2D.gameObject.name; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } public override bool HasReference(Variable variable) { return activeState.booleanRef == variable || base.HasReference(variable); } #endregion } }