using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Set Active", "Sets a game object in the scene to be active / inactive.")] [AddComponentMenu("")] public class SetActive : Command { [Tooltip("Reference to game object to enable / disable")] public GameObject targetGameObject; [Tooltip("Set to true to enable the game object")] public BooleanData activeState; public override void OnEnter() { if (targetGameObject != null) { targetGameObject.SetActive(activeState.Value); } Continue(); } public override string GetSummary() { if (targetGameObject == null) { return "Error: No game object selected"; } return targetGameObject.name + " = " + activeState.GetDescription(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }