// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) namespace Fungus { /// /// Save manager signaling system. /// You can use this to be notified about various events in the save game system. /// public static class SaveManagerSignals { #region Public members /// /// SavePointLoaded signal. Sent just after a SavePoint is loaded. /// public static event SavePointLoadedHandler OnSavePointLoaded; public delegate void SavePointLoadedHandler(string savePointKey); public static void DoSavePointLoaded(string savePointKey) { if (OnSavePointLoaded != null) OnSavePointLoaded(savePointKey); } /// /// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command). /// public static event SavePointAddedHandler OnSavePointAdded; public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription); public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); } /// /// SaveReset signal. Sent when the save history is reset. /// public static event SaveResetHandler OnSaveReset; public delegate void SaveResetHandler(); public static void DoSaveReset() { if (OnSaveReset != null) OnSaveReset(); } #endregion } }