// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
///
/// Save manager signaling system.
/// You can use this to be notified about various events in the save game system.
///
public static class SaveManagerSignals
{
#region Public members
///
/// SavePointLoaded signal. Sent just after a SavePoint is loaded.
///
public static event SavePointLoadedHandler OnSavePointLoaded;
public delegate void SavePointLoadedHandler(string savePointKey);
public static void DoSavePointLoaded(string savePointKey) { if (OnSavePointLoaded != null) OnSavePointLoaded(savePointKey); }
///
/// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command).
///
public static event SavePointAddedHandler OnSavePointAdded;
public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription);
public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); }
///
/// SaveReset signal. Sent when the save history is reset.
///
public static event SaveResetHandler OnSaveReset;
public delegate void SaveResetHandler();
public static void DoSaveReset() { if (OnSaveReset != null) OnSaveReset(); }
#endregion
}
}