# Input event handlers # {#input_events} [TOC] # Key Pressed # {#KeyPressed} The block will execute when a key press event occurs. Defined in Fungus.EventHandlers.KeyPressed Property | Type | Description --- | --- | --- Key Press Type | Fungus.EventHandlers.KeyPressType | The type of keypress to activate on Key Code | UnityEngine.KeyCode | Keycode of the key to activate on