// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System; using System.Collections.Generic; namespace Fungus { /// <summary> /// Represents a single Unity object (+ optional component) bound to a string key. /// </summary> [Serializable] public class BoundObject { public string key; public UnityEngine.Object obj; public Component component; } /// <summary> /// Binds objects to identifiers in a Lua Environment. /// </summary> public interface ILuaBindings { /// <summary> /// Add all declared bindings to the globals table. /// </summary> void AddBindings(ILuaEnvironment luaEnv); /// <summary> /// The list of objects to be bound to Lua. /// </summary> List<BoundObject> BoundObjects { get; } } }