using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CanEditMultipleObjects] [CustomEditor (typeof(View))] public class ViewEditor : Editor { static Color viewColor = Color.yellow; protected SerializedProperty primaryAspectRatioProp; protected SerializedProperty secondaryAspectRatioProp; protected SerializedProperty viewSizeProp; // Draw Views when they're not selected #if UNITY_5_0 [DrawGizmo(GizmoType.NotSelected | GizmoType.SelectedOrChild)] #else [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.InSelectionHierarchy)] #endif static void RenderCustomGizmo(Transform objectTransform, GizmoType gizmoType) { View view = objectTransform.gameObject.GetComponent(); if (view != null) { DrawView(view, false); } } protected virtual Vector2 LookupAspectRatio(int index) { switch (index) { default: case 1: return new Vector2(4, 3); case 2: return new Vector2(3, 2); case 3: return new Vector2(16, 10); case 4: return new Vector2(17, 10); case 5: return new Vector2(16, 9); case 6: return new Vector2(2, 1); case 7: return new Vector2(3, 4); case 8: return new Vector2(2, 3); case 9: return new Vector2(10, 16); case 10: return new Vector2(10, 17); case 11: return new Vector2(9, 16); case 12: return new Vector2(1, 2); } } protected virtual void OnEnable() { primaryAspectRatioProp = serializedObject.FindProperty ("primaryAspectRatio"); secondaryAspectRatioProp = serializedObject.FindProperty ("secondaryAspectRatio"); viewSizeProp = serializedObject.FindProperty("viewSize"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(viewSizeProp); string[] ratios = { "", "Landscape / 4:3", "Landscape / 3:2", "Landscape / 16:10", "Landscape / 17:10", "Landscape / 16:9", "Landscape / 2:1", "Portrait / 3:4", "Portrait / 2:3", "Portrait / 10:16", "Portrait / 10:17", "Portrait / 9:16", "Portrait / 1:2" }; EditorGUILayout.PropertyField(primaryAspectRatioProp, new GUIContent("Primary Aspect Ratio", "Width and height values that define the primary aspect ratio (e.g. 4:3)")); int primaryIndex = EditorGUILayout.Popup("Select Aspect Ratio", 0, ratios); if (primaryIndex > 0) { primaryAspectRatioProp.vector2Value = LookupAspectRatio(primaryIndex); } EditorGUILayout.Separator(); EditorGUILayout.PropertyField(secondaryAspectRatioProp, new GUIContent("Secondary Aspect Ratio", "Width and height values that define the primary aspect ratio (e.g. 4:3)")); int secondaryIndex = EditorGUILayout.Popup("Select Aspect Ratio", 0, ratios); if (secondaryIndex > 0) { secondaryAspectRatioProp.vector2Value = LookupAspectRatio(secondaryIndex); } EditorGUILayout.Separator(); if (EditorGUI.EndChangeCheck()) { // Avoid divide by zero errors if (primaryAspectRatioProp.vector2Value.y == 0) { primaryAspectRatioProp.vector2Value = new Vector2(primaryAspectRatioProp.vector2Value.x, 1f); } if (secondaryAspectRatioProp.vector2Value.y == 0) { secondaryAspectRatioProp.vector2Value = new Vector2(secondaryAspectRatioProp.vector2Value.x, 1f); } SceneView.RepaintAll(); } serializedObject.ApplyModifiedProperties(); } protected virtual void OnSceneGUI () { View t = target as View; if (t.enabled) { EditViewBounds(); } } protected virtual void EditViewBounds() { View view = target as View; DrawView(view, true); Vector3 pos = view.transform.position; float viewSize = CalculateLocalViewSize(view); Vector3[] handles = new Vector3[2]; handles[0] = view.transform.TransformPoint(new Vector3(0, -viewSize, 0)); handles[1] = view.transform.TransformPoint(new Vector3(0, viewSize, 0)); Handles.color = Color.white; for (int i = 0; i < 2; ++i) { Vector3 newPos = Handles.FreeMoveHandle(handles[i], Quaternion.identity, HandleUtility.GetHandleSize(pos) * 0.1f, Vector3.zero, Handles.CubeCap); if (newPos != handles[i]) { Undo.RecordObject(view, "Set View Size"); view.viewSize = (newPos - pos).magnitude; EditorUtility.SetDirty(view); break; } } } public static void DrawView(View view, bool drawInterior) { float height = CalculateLocalViewSize(view); float widthA = height * (view.primaryAspectRatio.x / view.primaryAspectRatio.y); float widthB = height * (view.secondaryAspectRatio.x / view.secondaryAspectRatio.y); Color transparent = new Color(1,1,1,0f); Color fill = viewColor; Color outline = viewColor; bool highlight = Selection.activeGameObject == view.gameObject; Flowchart flowchart = FlowchartWindow.GetFlowchart(); if (flowchart != null) { foreach (Command command in flowchart.selectedCommands) { MoveToView moveToViewCommand = command as MoveToView; if (moveToViewCommand != null && moveToViewCommand.targetView == view) { highlight = true; } else { FadeToView fadeToViewCommand = command as FadeToView; if (fadeToViewCommand != null && fadeToViewCommand.targetView == view) { highlight = true; } } } } if (highlight) { fill = outline = Color.green; fill.a = 0.1f; outline.a = 1f; } else { fill.a = 0.1f; outline.a = 0.5f; } if (drawInterior) { // Draw left box { Vector3[] verts = new Vector3[4]; verts[0] = view.transform.TransformPoint(new Vector3(-widthB, -height, 0)); verts[1] = view.transform.TransformPoint(new Vector3(-widthB, height, 0)); verts[2] = view.transform.TransformPoint(new Vector3(-widthA, height, 0)); verts[3] = view.transform.TransformPoint(new Vector3(-widthA, -height, 0)); Handles.DrawSolidRectangleWithOutline(verts, fill, transparent); } // Draw right box { Vector3[] verts = new Vector3[4]; verts[0] = view.transform.TransformPoint(new Vector3(widthA, -height, 0)); verts[1] = view.transform.TransformPoint(new Vector3(widthA, height, 0)); verts[2] = view.transform.TransformPoint(new Vector3(widthB, height, 0)); verts[3] = view.transform.TransformPoint(new Vector3(widthB, -height, 0)); Handles.DrawSolidRectangleWithOutline(verts, fill, transparent); } // Draw inner box { Vector3[] verts = new Vector3[4]; verts[0] = view.transform.TransformPoint(new Vector3(-widthA, -height, 0)); verts[1] = view.transform.TransformPoint(new Vector3(-widthA, height, 0)); verts[2] = view.transform.TransformPoint(new Vector3(widthA, height, 0)); verts[3] = view.transform.TransformPoint(new Vector3(widthA, -height, 0)); Handles.DrawSolidRectangleWithOutline(verts, transparent, outline ); } } // Draw outer box { Vector3[] verts = new Vector3[4]; verts[0] = view.transform.TransformPoint(new Vector3(-widthB, -height, 0)); verts[1] = view.transform.TransformPoint(new Vector3(-widthB, height, 0)); verts[2] = view.transform.TransformPoint(new Vector3(widthB, height, 0)); verts[3] = view.transform.TransformPoint(new Vector3(widthB, -height, 0)); Handles.DrawSolidRectangleWithOutline(verts, transparent, outline ); } } // Calculate view size in local coordinates // Kinda expensive, but accurate and only called in editor. static float CalculateLocalViewSize(View view) { return view.transform.InverseTransformPoint(view.transform.position + new Vector3(0, view.viewSize, 0)).magnitude; } } }