using UnityEngine; using UnityEngine.Serialization; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Punch Scale", "Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale.")] [AddComponentMenu("")] public class PunchScale : iTweenCommand, ISerializationCallbackReceiver { #region Obsolete Properties [HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD; #endregion [Tooltip("A scale offset in space the GameObject will animate to")] public Vector3Data _amount; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", _tweenName.Value); tweenParams.Add("amount", _amount.Value); tweenParams.Add("time", _duration.Value); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OniTweenComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.PunchScale(_targetObject.Value, tweenParams); } // // ISerializationCallbackReceiver implementation // public override void OnBeforeSerialize() {} public override void OnAfterDeserialize() { base.OnAfterDeserialize(); if (amountOLD != default(Vector3)) { _amount.Value = amountOLD; amountOLD = default(Vector3); } } } }