using UnityEngine; using System.Collections; using Fungus; public class SpritesRoom : Room { public Room menuRoom; public Animator blueAlienAnim; public SpriteRenderer blueAlienSprite; public SpriteRenderer redMushroomSprite; void OnEnter() { HideSprite(redMushroomSprite); FadeSprite(redMushroomSprite, 1f, 2f); ShowSprite(blueAlienSprite); Say("Pink Alien says to Blue Alien..."); Say("...'Show me your funky moves!'"); SetAnimatorTrigger(blueAlienAnim, "StartBlueWalk"); Say("Blue Alien starts to dance."); Say("Tap on Blue Alien to stop him dancing."); FadeSprite(redMushroomSprite, 0f, 2f); } // This method is called from the Button component on the BlueAlien object void StopDancing() { SetAnimatorTrigger(blueAlienAnim, "Stop"); Say("Nice moves there Blue Alien!"); Say("Uh oh, you look like you're turning a little green after all that dancing!"); SetAnimatorTrigger(blueAlienAnim, "StartGreenWalk"); Say("Never mind, you'll feel better soon!"); } void OnAnimationEvent(string eventName) { if (eventName == "GreenAnimationFinished") { SetAnimatorTrigger(blueAlienAnim, "Stop"); Say("Well done Blue Alien! Time to say goodbye!"); FadeSprite(blueAlienSprite, 0, 1f); Wait(1f); Say("Heh. That Blue Alien - what a guy!"); MoveToRoom(menuRoom); } } }