// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Attempts to parse a string into a given fungus variable type, such as integer or float /// [CommandInfo("Variable", "From String", "Attempts to parse a string into a given fungus variable type, such as integer or float")] [AddComponentMenu("")] public class FromString : Command { [Tooltip("Source of string data to parse into another variables value")] [VariableProperty(typeof(StringVariable))] [SerializeField] protected StringVariable sourceString; [Tooltip("The variable type to be parsed and value stored within")] [VariableProperty(typeof(IntegerVariable), typeof(FloatVariable))] [SerializeField] protected Variable outValue; public override void OnEnter() { if (sourceString != null && outValue != null) { double asDouble = 0; try { asDouble = System.Convert.ToDouble(sourceString.Value, System.Globalization.CultureInfo.CurrentCulture); } catch (System.Exception) { Debug.LogWarning("Failed to parse as number: " + sourceString.Value); } IntegerVariable intOutVar = outValue as IntegerVariable; if (intOutVar != null) { intOutVar.Value = (int)asDouble; } else { FloatVariable floatOutVar = outValue as FloatVariable; if (floatOutVar != null) { floatOutVar.Value = (float)asDouble; } } } Continue(); } public override string GetSummary() { if (sourceString == null) { return "Error: No source string selected"; } if (outValue == null) { return "Error: No type and storage variable selected"; } return outValue.Key + ".Parse " + sourceString.Key; } public override bool HasReference(Variable variable) { return (variable == sourceString) || (variable == outValue); } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }