// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Does the collection contain the given variable /// [CommandInfo("Collection", "Contains", "Does the collection contain the given variable")] [AddComponentMenu("")] public class CollectionCommandContains : CollectionBaseVarCommand { [VariableProperty(typeof(BooleanVariable))] [SerializeField] protected BooleanVariable result; protected override void OnEnterInner() { if (result == null) { Debug.LogWarning("No result var set"); } else { result.Value = collection.Value.Contains(variableToUse); } } public override bool HasReference(Variable variable) { return result == variable || base.HasReference(variable); } } }