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There doesn't seem to be anything worth looking at. description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014135 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 61 errorMessage: indentLevel: 0 text: Examine Door description: targetBlock: {fileID: 771014144} hideIfVisited: 0 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014136 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 62 errorMessage: indentLevel: 0 storyText: What do you want to say next? description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 0 waitForClick: 0 setSayDialog: {fileID: 0} --- !u!114 &771014137 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 60 errorMessage: indentLevel: 0 storyText: 'You approach the door, looking at it more closely in the bright light and you spot, very faint, the outline of a label on the smooth metal.{wi} It says {b}Door A147{/b}{w=1} This is an interesting development. "Open Door A147," you say. From the grille comes a smooth artificial voice. "Cannot comply, you do not have required clearance." There''s a pop and you hear a human throat being cleared. {wc} "Hello? What''s that going on down there?" You struggle for something to say. "Eh, what up?" Oh dear.{w=2} "What?" You decide to try again.{wc} "Em, hello. I''m just trying to figure out what''s going on." "Oh, well, that''ll all be covered in orientation tomorrow, just try to relax and remain calm until then."{wi}' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 0 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014138 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 56 errorMessage: indentLevel: 0 storyText: What would you like to do next? description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 0 waitForClick: 0 setSayDialog: {fileID: 0} --- !u!114 &771014139 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 68 errorMessage: indentLevel: 0 text: Ask why you're there description: targetBlock: {fileID: 771014140} hideIfVisited: 1 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014140 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 1147.186 y: 253.53427 width: 120 height: 40 itemId: 105 blockName: Ask Why description: eventHandler: {fileID: 0} commandList: - {fileID: 771014143} - {fileID: 771014142} --- !u!114 &771014141 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 1368.0945 y: 159.21481 width: 120 height: 40 itemId: 86 blockName: Lights on description: eventHandler: {fileID: 0} commandList: - {fileID: 771014192} - {fileID: 771014138} - {fileID: 771014131} - {fileID: 771014135} --- !u!114 &771014142 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3} m_Name: m_EditorClassIdentifier: itemId: 67 errorMessage: indentLevel: 0 targetFlowchart: {fileID: 0} targetBlock: {fileID: 771014144} callMode: 0 --- !u!114 &771014143 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 65 errorMessage: indentLevel: 0 storyText: '"Alright, but why am I here? Orientation for what?" "Your orientation will explain that tomorrow." You sigh deeply. "Why are you being so difficult? Please, just answer some of my questions." "Why are {i}you{/i} being so difficult? I''m just trying to do my job, here."' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014144 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 1145.2881 y: 163.34448 width: 125 height: 40 itemId: 87 blockName: Examine Door description: eventHandler: {fileID: 0} commandList: - {fileID: 771014137} - {fileID: 771014136} - {fileID: 771014145} - {fileID: 771014139} - {fileID: 771014130} --- !u!114 &771014145 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 63 errorMessage: indentLevel: 0 text: Ask where you are description: targetBlock: {fileID: 771014146} hideIfVisited: 1 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014146 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 940.7539 y: 244.23978 width: 120 height: 40 itemId: 104 blockName: Ask Where description: eventHandler: {fileID: 0} commandList: - {fileID: 771014172} - {fileID: 771014147} --- !u!114 &771014147 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3} m_Name: m_EditorClassIdentifier: itemId: 66 errorMessage: indentLevel: 0 targetFlowchart: {fileID: 0} targetBlock: {fileID: 771014144} callMode: 0 --- !u!114 &771014148 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 935.83765 y: 119.66351 width: 120 height: 40 itemId: 88 blockName: Ask How description: eventHandler: {fileID: 0} commandList: - {fileID: 771014171} - {fileID: 771014164} - {fileID: 771014156} - {fileID: 771014149} --- !u!114 &771014149 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 72 errorMessage: indentLevel: 0 text: Say "Can you open door A147" description: targetBlock: {fileID: 771014151} hideIfVisited: 1 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014150 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 78 errorMessage: indentLevel: 0 text: Run! description: targetBlock: {fileID: 771014231} hideIfVisited: 0 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014151 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 746.8042 y: 227.47202 width: 120 height: 40 itemId: 89 blockName: Open A147 description: eventHandler: {fileID: 0} commandList: - {fileID: 771014162} - {fileID: 771014152} - {fileID: 771014150} --- !u!114 &771014152 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 75 errorMessage: indentLevel: 0 text: Listen description: targetBlock: {fileID: 771014153} hideIfVisited: 0 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014153 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 740.97864 y: 121.01593 width: 130 height: 40 itemId: 107 blockName: Wait and Listen description: eventHandler: {fileID: 0} commandList: - {fileID: 771014155} - {fileID: 771014154} --- !u!114 &771014154 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3} m_Name: m_EditorClassIdentifier: itemId: 77 errorMessage: indentLevel: 0 targetFlowchart: {fileID: 0} targetBlock: {fileID: 771014148} callMode: 0 --- !u!114 &771014155 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 76 errorMessage: indentLevel: 0 storyText: 'The door slides shut just as quick as it opened, before you get a chance to leave. So close to getting away! Poor Samson is still being screamed at by his supervisor.{wi} You wait until the screaming subsides. "Hey Samson, sorry man, I had no idea that would happen. I was just asking a question." "It''s OK. It was my own fault. I just need to be more careful."' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014156 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 71 errorMessage: indentLevel: 0 text: Say "Truck the control room at top speed" description: targetBlock: {fileID: 771014157} hideIfVisited: 0 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014157 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 737.10266 y: 60.2949 width: 159 height: 40 itemId: 106 blockName: Truck Control Room description: eventHandler: {fileID: 0} commandList: - {fileID: 771014163} - {fileID: 771014158} --- !u!114 &771014158 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3} m_Name: m_EditorClassIdentifier: itemId: 74 errorMessage: indentLevel: 0 targetFlowchart: {fileID: 0} targetBlock: {fileID: 771014231} callMode: 0 --- !u!114 &771014159 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3} m_Name: m_EditorClassIdentifier: itemId: 18 errorMessage: indentLevel: 0 targetFlowchart: {fileID: 0} targetBlock: {fileID: 771014106} callMode: 0 --- !u!114 &771014160 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 16 errorMessage: indentLevel: 0 text: Sit Up description: targetBlock: {fileID: 771014102} hideIfVisited: 0 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014161 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 15 errorMessage: indentLevel: 0 text: Shout description: targetBlock: {fileID: 771014168} hideIfVisited: 0 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014162 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 7 errorMessage: indentLevel: 0 storyText: 'You put your hand over the grille and mumble, "Can you open door A147?" You take your hand off. "What?" Too much. You try again, putting your hand on the grille and saying, more clearly, "Can you open door A147?" You snap your hand back in time to hear him say "Open door A147? You''re having a laugh, I''d get-" You stop listening to him as you watch the door slide noiselessly into the wall revealing an unoccupied corridor.{wc} Your jubilation is interrupted by a shriek of rage from the grille. "Samson! What the hell are you opening that cell for?"' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 0 showCount: 1 extendPrevious: 0 fadeWhenDone: 0 waitForClick: 0 setSayDialog: {fileID: 0} --- !u!114 &771014163 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 73 errorMessage: indentLevel: 0 storyText: '"Hey, can you truck theck on troll rum atop spede?" Samson pauses for a second.{w=1} "Can I do what?" You reply again, carefully pronouncing each word. "Truck theck on troll rum atop spede?" "Truck the control room at top speed?" You wait.{w=1} "I don''t- wait, no no no no! ARG"{wc} "The intercom goes dead as you hear a dull boom from somewhere overhead. You feel the room rumble for a moment before the door slides open. ' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014164 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 70 errorMessage: indentLevel: 0 storyText: What do you want to say? description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 0 waitForClick: 0 setSayDialog: {fileID: 0} --- !u!114 &771014165 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d2f6487d21a03404cb21b245f0242e79, type: 3} m_Name: m_EditorClassIdentifier: parentBlock: {fileID: 771014104} --- !u!114 &771014166 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b097b9790a8a1456a86bc4d322b487db, type: 3} m_Name: m_EditorClassIdentifier: itemId: 80 errorMessage: indentLevel: 0 menuDialog: {fileID: 942879775} --- !u!114 &771014167 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d65d551a201c94bc79950076ff3eaf2e, type: 3} m_Name: m_EditorClassIdentifier: itemId: 79 errorMessage: indentLevel: 0 sayDialog: {fileID: 676616171} --- !u!114 &771014168 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 625.0542 y: -97.7798 width: 120 height: 40 itemId: 91 blockName: Shout description: eventHandler: {fileID: 0} commandList: - {fileID: 771014170} - {fileID: 771014169} --- !u!114 &771014169 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3} m_Name: m_EditorClassIdentifier: itemId: 13 errorMessage: indentLevel: 0 targetFlowchart: {fileID: 0} targetBlock: {fileID: 771014106} callMode: 0 --- !u!114 &771014170 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 11 errorMessage: indentLevel: 0 storyText: 'You shout out as loud as you can. "HELLO?" Nothing. "IS ANYBODY THERE?" Nothing.{wc} Weird.' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014171 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 6 errorMessage: indentLevel: 0 storyText: 'Time for a charm offensive. "How are you doing?" That seems to have taken him aback.{w=1} "Oh, em...I''m fine, thanks. Why do you ask?" "You just seem stressed. Upset, even. Is everything OK?" "Sure, I guess." {wc} "You guess? What''s wrong?" "Ah, it''s just my stupid boss, he was shouting at me this morning ''cause I keep making this mistake at work and apparently I''m on my last chance." You decide to pull at this thread. {wc}"That sounds rough. How come you keep making the same mistake?" "That nifty new voice recognition system we have is broken, it''s supposed to listen for trigger words, but the staff need to be careful what they say in case they cause something mad to happen." {wc} You make noises to show you''re listening. "It''s bad for us in the control room, sure, but the really dangerous stuff is with all the automated trucks. Very nasty business."' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 0 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014172 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 64 errorMessage: indentLevel: 0 storyText: 'You decide to lead with an unambiguous question. "Where am I?" "Oh, well, that''s complicated, you''re underground in a facility that, well, you know what, never mind, like I said, it''ll all be covered at tomorrow''s orientation."' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014173 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 81 errorMessage: indentLevel: 0 storyText: What next? description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 0 waitForClick: 0 setSayDialog: {fileID: 0} --- !u!114 &771014174 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 108 errorMessage: indentLevel: 0 storyText: 'THE FACILITY - by Ben Keenan' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014178 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 12 errorMessage: indentLevel: 0 storyText: Lets find out what's going on. description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014179 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 17 errorMessage: indentLevel: 0 storyText: 'You take a closer look at the door. There are no handles or controls of any kind that you can see. Because the light is so faint, it''s impossible to tell if there''s any writing or labelling on the door, but you do spot a discreet grille in the wall beside the door. {wc}Getting in closer, you try waving your hand in front of it, but nothing happens. When you press your ear to the grille, you hear nothing, not even the movement of air. You try speaking into it, politely. "Hello? Can anybody hear me?" You hear nothing back.' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014180 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 38 errorMessage: indentLevel: 0 text: '"Open Door"' description: targetBlock: {fileID: 771014181} hideIfVisited: 1 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014181 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 1514.0542 y: -33.779785 width: 120 height: 40 itemId: 99 blockName: Open Door description: eventHandler: {fileID: 0} commandList: - {fileID: 771014184} - {fileID: 771014182} --- !u!114 &771014182 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3} m_Name: m_EditorClassIdentifier: itemId: 40 errorMessage: indentLevel: 0 targetFlowchart: {fileID: 0} targetBlock: {fileID: 771014122} callMode: 0 --- !u!114 &771014184 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 39 errorMessage: indentLevel: 0 storyText: '"Door open" Nothing. "Open door." Nothing. Oh well.' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014185 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 37 errorMessage: indentLevel: 0 storyText: What would you like to do? description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 0 waitForClick: 0 setSayDialog: {fileID: 0} --- !u!114 &771014188 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 33 errorMessage: indentLevel: 0 storyText: 'The lamp looks like a futuristic version of a normal desk lamp. There''s a thin round base, a narrow stem and, at the top, a lampshade. Instead of a bulb, there''s a curved lens that sits almost seamlessly into the shade, as though it were all one solid piece.{wc} Even though it looks solid, you discover that the lamp will turn and bend, that the stem is flexible and fixable, but with no visible joins. You try to push on various parts of the metal, stroke it, tap it. You try clapping your hands. You wave your fingers in front of the lens that presumably lights up. Nothing.{wc} You sigh with frustration. "How am I supposed to turn this lamp on if ther-" You stop in your tracks. {w=0.2}The lamp turned on.{wi} Squinting in the sudden glare, you clear your throat and try again, cautiously. "Lamp off" The lamp switches off obediently.{wi} "Lamp on" The lamp switches back on, too bright again.{wc} "Lamp dim" The lamp dims to a more useable level.' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 1 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014189 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 841589fc622bc494aa5405f416fa1301, type: 3} m_Name: m_EditorClassIdentifier: itemId: 35 errorMessage: indentLevel: 0 text: Open the right drawer description: targetBlock: {fileID: 771014190} hideIfVisited: 0 interactable: booleanRef: {fileID: 0} booleanVal: 1 setMenuDialog: {fileID: 0} --- !u!114 &771014190 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d3d73aef2cfc4f51abf34ac00241f60, type: 3} m_Name: m_EditorClassIdentifier: nodeRect: serializedVersion: 2 x: 1185.0542 y: 13.2202 width: 120 height: 40 itemId: 97 blockName: Right Drawer description: eventHandler: {fileID: 0} commandList: - {fileID: 771014193} - {fileID: 771014191} --- !u!114 &771014191 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3} m_Name: m_EditorClassIdentifier: itemId: 32 errorMessage: indentLevel: 0 targetFlowchart: {fileID: 0} targetBlock: {fileID: 771014122} callMode: 0 --- !u!114 &771014192 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 5 errorMessage: indentLevel: 0 storyText: '"Lights on!" The lights quickly fade up. You shield your eyes for a moment but you quickly adapt. Everything looks more or less the way it did, just, well, brighter.' description: character: {fileID: 0} portrait: {fileID: 0} voiceOverClip: {fileID: 0} showAlways: 0 showCount: 1 extendPrevious: 0 fadeWhenDone: 1 waitForClick: 1 setSayDialog: {fileID: 0} --- !u!114 &771014193 MonoBehaviour: m_ObjectHideFlags: 2 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 771014099} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3} m_Name: m_EditorClassIdentifier: itemId: 31 errorMessage: indentLevel: 0 storyText: 'You open the drawer and take out a thin sheaf of paper, no more than ten sheets. Each sheet is quite heavy for size, though it''s not particularly thick. It has a strange sheen to it visible even in this dim light.{wc} "I wonder why they''d give me paper without anything to write with." Your mouth drops as you see the word {b} With {/b} appear on the page as though written by hand. With trembling fingers you place the pages down on the desk. "Write this down." 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