using UnityEditor; using UnityEditorInternal; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; namespace Fungus.Script { [CustomEditor (typeof(Say))] public class SayEditor : FungusCommandEditor { static public bool showTagHelp; public override void DrawCommandGUI() { Say t = target as Say; EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel(new GUIContent("Say Text", "Text to display in dialog")); GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Tag Help", "Show help info for tags"), new GUIStyle(EditorStyles.miniButton))) { showTagHelp = !showTagHelp; } EditorGUILayout.EndHorizontal(); if (showTagHelp) { string tagsText = "\t{b} Bold Text {/b}\n" + "\t{i} Italic Text {/i}\n" + "\t{color=red} Color Text {/color}\n" + "\t{w}, {w=0.5} Wait \n" + "\t{wi} Wait for input\n" + "\t{wc} Wait for input and clear\n" + "\t{wp}, {wp=0.5} Wait on punctuation\n" + "\t{c} Clear\n" + "\t{s}, {s=60} Writing speed (chars per sec)\n" + "\t{x} Exit"; float pixelHeight = EditorStyles.miniLabel.CalcHeight(new GUIContent(tagsText), EditorGUIUtility.currentViewWidth); EditorGUILayout.SelectableLabel(tagsText, EditorStyles.miniLabel, GUILayout.MinHeight(pixelHeight)); } GUIStyle sayStyle = new GUIStyle(EditorStyles.textArea); sayStyle.wordWrap = true; EditorGUILayout.BeginHorizontal(); float minHeight = sayStyle.CalcHeight(new GUIContent(t.storyText), EditorGUIUtility.currentViewWidth); string text = EditorGUILayout.TextArea(t.storyText, sayStyle, GUILayout.MinHeight(minHeight + 10), GUILayout.ExpandHeight(true)); if (t.character != null && t.character.characterImage != null && t.character.characterImage.texture != null) { Texture2D characterTexture = t.character.characterImage.texture; float aspect = (float)characterTexture.width / (float)characterTexture.height; Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(40), GUILayout.ExpandWidth(false)); CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor; if (characterEditor != null) { characterEditor.DrawPreview(previewRect, characterTexture); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); Character character = FungusCommandEditor.ObjectField(new GUIContent("Character", "Character to display in dialog"), new GUIContent(""), t.character); SayDialog dialog = FungusCommandEditor.ObjectField(new GUIContent("Say Dialog", "Dialog to use when displaying Say command story text"), new GUIContent(""), t.dialog); AudioClip voiceOverClip = EditorGUILayout.ObjectField(new GUIContent("Voice Over Clip", "Voice over audio to play when the say text is displayed"), t.voiceOverClip, typeof(AudioClip), true) as AudioClip; bool showOnce = EditorGUILayout.Toggle(new GUIContent("Show Once", "Show this text once and never show it again."), t.showOnce); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(t, "Set Say"); t.storyText = text; t.character = character; t.dialog = dialog; t.voiceOverClip = voiceOverClip; t.showOnce = showOnce; } } } }