// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Clears the options from a menu dialogue. /// [CommandInfo("Narrative", "Clear Menu", "Clears the options from a menu dialogue")] public class ClearMenu : Command { [Tooltip("Menu Dialog to clear the options on")] [SerializeField] protected MenuDialog menuDialog; #region Public members public override void OnEnter() { menuDialog.Clear(); Continue(); } public override string GetSummary() { if (menuDialog == null) { return "Error: No menu dialog object selected"; } return menuDialog.name; } public override Color GetButtonColor() { return new Color32(184, 210, 235, 255); } #endregion } }