// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEditor; namespace Fungus.EditorUtils { public class SaveMenuItems { [MenuItem("Tools/Fungus/Create/Save Menu", false, 1100)] static void CreateSaveMenu() { FlowchartMenuItems.SpawnPrefab("SaveMenu"); } [MenuItem("Tools/Fungus/Create/Save Data", false, 1101)] static void CreateSaveData() { FlowchartMenuItems.SpawnPrefab("SaveData"); } } }